Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-08-05 | mesa: glsl: re-enable assignment type checking | Brian Paul | |
2008-08-05 | mesa: glsl: regenerated files | Brian Paul | |
2008-08-05 | mesa: glsl: re-org of intermediate/temp storage | Brian Paul | |
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison. | |||
2008-08-05 | mesa: glsl: disable broken assignment type checking for now | Brian Paul | |
2008-08-04 | mesa: glsl: check struct types in _slang_assignment_compatible() | Brian Paul | |
2008-08-04 | mesa: glsl: varying vars can't be user-defined structs | Brian Paul | |
2008-08-04 | mesa: glsl: regenerated files | Brian Paul | |
2008-08-04 | mesa: glsl: added vec4(ivec4) constructor | Brian Paul | |
2008-08-04 | mesa: glsl: if/while/do condition must be boolean | Brian Paul | |
2008-08-04 | mesa: glsl: additional type checking for ?: and = operators | Brian Paul | |
2008-08-04 | mesa: glsl: don't allow comparision of arrays | Brian Paul | |
2008-08-04 | mesa: glsl: error on const-qualified array declarations | Brian Paul | |
2008-08-04 | mesa: glsl: added null ptr check | Brian Paul | |
2008-08-04 | mesa: glsl: set literal_size for const vars | Brian Paul | |
2008-08-04 | mesa: glsl: add missing code emit for struct/field | Brian Paul | |
2008-08-04 | mesa: glsl: stop code emit after error is recorded | Brian Paul | |
2008-08-04 | mesa: glsl: check that rhs of const var initializer is also const | Brian Paul | |
2008-08-04 | mesa: glsl: handle user-defined const vars in expression simplification | Brian Paul | |
2008-08-04 | mesa: glsl: fix initialize size error check | Brian Paul | |
2008-08-04 | mesa: glsl: added initializer size/type error checking | Brian Paul | |
2008-08-04 | mesa: glsl: only allow one #version directive | Brian Paul | |
2008-08-04 | mesa: glsl: regenerated file | Brian Paul | |
2008-08-04 | mesa: glsl: new bvec4 constructor | Brian Paul | |
2008-07-29 | mesa: glsl: remove old assertion (fixes glsl/bitmap.c) | Brian Paul | |
2008-07-29 | mesa: disable debug code | Brian Paul | |
2008-07-25 | mesa: glsl: assorted fixes for resolving polymorphic functions | Brian Paul | |
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors | |||
2008-07-25 | mesa: regenerated files | Brian Paul | |
2008-07-25 | mesa: glsl: re-order some constructors | Brian Paul | |
2008-07-25 | mesa: glsl: remove unneeded operators | Brian Paul | |
2008-07-25 | mesa: glsl: additional error detection | Brian Paul | |
Plus begin some fixes for vec/matrix constructors. | |||
2008-07-24 | mesa: gls: fix broken else clause of conditional break/continue | Brian Paul | |
In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted. | |||
2008-07-24 | mesa: glsl: only try to link shaders defining main() | Brian Paul | |
2008-07-24 | mesa: Prefix main includes with dir to avoid conflicts. | José Fonseca | |
Some of the headers in src/mesa/main have pretty common names which easily conflict with third-party code, e.g. config.h | |||
2008-07-24 | mesa: Silence compiler warning on windows. | Michal Krol | |
2008-07-23 | mesa: glsl: fix/simplify built-in constant lookup | Brian Paul | |
2008-07-23 | mesa: glsl: fix/simplify array element handling | Brian Paul | |
Also fix bug in comparing large structs/arrays. | |||
2008-07-23 | mesa: glsl: mark constructor params as const | Brian Paul | |
2008-07-22 | mesa: glsl: rework swizzle storage handling | Brian Paul | |
Build on the heirarchal approach implemented for arrays/structs. | |||
2008-07-22 | mesa: fix uninitialized var | Brian Paul | |
2008-07-22 | mesa: glsl: implement constructor functions for user-defined types | Brian Paul | |
2008-07-21 | mesa: initial support for GLSL struct/array comparisons | Brian Paul | |
2008-07-21 | mesa: added null ptr check (error handling case) | Brian Paul | |
2008-07-21 | mesa: fix +=, -=, etc. operators | Brian Paul | |
2008-07-21 | mesa: assorted glsl uniform/attribute fixes | Brian Paul | |
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error. | |||
2008-07-21 | mesa: remove debug code | Brian Paul | |
2008-07-18 | mesa: glsl: various writemask/swizzle improvements and clean-ups | Brian Paul | |
2008-07-18 | mesa: rework array/struct addressing code. | Brian Paul | |
The slang_ir_storage type now has a pointer to parent storage to represent storage of an array element within an array, or a field within a struct. This fixes some problems related to addressing of fields/elements in non- trivial cases. More work to follow. | |||
2008-07-18 | mesa: regenerated file | Brian Paul | |
2008-07-18 | mesa: fix some GLSL /= int operators | Brian Paul | |
plus add a few more special constructors to improve code quality. | |||
2008-07-17 | mesa: regenerated file | Brian Paul | |