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path: root/src/mesa/shader/slang
AgeCommit message (Expand)Author
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-11mesa: consolidate variable declaration initializer code for globals tooBrian Paul
2008-12-11mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul
2008-12-11mesa: simplify some glsl variable declaration codeBrian Paul
2008-12-11mesa: glsl clean-upsBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
2008-12-09mesa: in slang linker, replace assertion with link error when max samplers ex...Brian Paul
2008-11-26mesa: add missing type check for function callsBrian Paul
2008-11-26mesa: add missing size check for assignment optimizationBrian Paul
2008-11-26mesa: remove debug codeBrian Paul
2008-11-24mesa: added support for GLSL 1.20 array.length() methodBrian Paul
2008-11-24mesa: support for GLSL 1.20 array typesBrian Paul
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
2008-11-24mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul
2008-11-24mesa: check that varying variable qualifiers agreeBrian Paul
2008-11-24mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul
2008-11-24mesa: set flags for varying varsBrian Paul
2008-11-24mesa: dump/debug varying vars listBrian Paul
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
2008-11-21mesa: issue error, don't crash, when calling a prototyped, but undefined func...Brian Paul
2008-11-21mesa: better variable name: s/aux/store/Brian Paul
2008-11-19mesa: minor comment reformatttingBrian Paul
2008-11-19mesa: glsl compiler debug codeBrian Paul
2008-11-19mesa: rework GLSL array code generationBrian Paul
2008-11-19mesa: don't realloc instruction buffer so oftenBrian Paul
2008-11-19mesa: updated commentBrian Paul
2008-11-13mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
2008-11-13mesa: revamp GLSL instruction emit codeBrian Paul
2008-11-13mesa: remove some do-nothing GLSL codeBrian Paul
2008-11-13mesa: fix accidental regression in GLSL built-in texture matrix lookupBrian Paul
2008-11-13mesa: use the tighter definition of GLSL ftransform() from the gallium branchesBrian Paul
2008-11-13mesa: remove unused/obsolete __NormalMatrixTranspose matrixBrian Paul
2008-11-13mesa: fix bug in GLSL built-in matrix state lookupBrian Paul
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul