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path: root/src/mesa/shader/slang
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2009-01-06mesa: more re-org of variable declarations in glsl compilerBrian Paul
(cherry picked from commit 49543d7177fabc848822431891266e33bc13c818)
2009-01-06mesa: more comments, clean upBrian Paul
(cherry picked from commit a1229cc9e7c78c59cad8d0df30b1f28d9bc81faf)
2009-01-06mesa: added comments, remove unused codeBrian Paul
(cherry picked from commit a66ff046cc169c6479b00b1e7fc5d87b93ad60ed)
2009-01-06mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up. (cherry picked from commit aa1b90463676ea71f24c1956dcf51deec1bf664c)
2009-01-06mesa: place glsl constant arrays in constant memoryBrian Paul
For example, a declaration like const float[3] xxx = float[3](1.1, 2.2, 3.3); will place the array in the constant buffer whereas a regular, non-const array would be placed in the temporary register file. Next up: do the same thing for uniform arrays.
2009-01-06mesa: code clean-up in glsl compilerBrian Paul
(cherry picked from commit d4be09fb2b4a2a45a95a388f536aee566e05f96a)
2009-01-06mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
(cherry picked from commit 240e211c711b0ebfe6c3daa6cb70a3fa8fc8b656)
2009-01-06mesa: disable glsl debug outputBrian Paul
(cherry picked from commit 4d49fc83f11ec2f333e06e94af5ac0d24b93caa8)
2009-01-06mesa: remove unused varpool code in glsl compilerBrian Paul
(cherry picked from commit 81253be3347312eb7539eb61ee9362f76370eba7)
2009-01-06mesa: basic array constructors work nowBrian Paul
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next. (cherry picked from commit 5c0c5e5af9c72c170991f48628673faba85bc6f4)
2009-01-06mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul
(cherry picked from commit c20d00f04bdbdc0d3abdae8984ff5c874c4f0a10)
2009-01-06mesa: remove incorrect array_len assignmentBrian Paul
(cherry picked from commit 9016331d0fd0783d1e46c9d4b651797d6af4a60f)
2009-01-06mesa: array size fix in _slang_typeof_operation()Brian Paul
(cherry picked from commit 87a00959ba40ee0aeaebbc8a86ca081cf3b81c75)
2009-01-06mesa: fix some more GLSL 1.20 array things.Brian Paul
Function that return arrays should work now. (cherry picked from commit 8571401d7d7c9c91c6f053e5dc8c94a4567140fe)
2009-01-06mesa: more glsl function renamingBrian Paul
(cherry picked from commit d5367622a3f1cffe67af0fb6fca99ad02eefd374)
2009-01-06mesa: use _slang_alloc()Brian Paul
(cherry picked from commit b4019483dea406e997ae1c6b61b41cc49786c8ce)
2009-01-06mesa: glsl compiler function renamingBrian Paul
(cherry picked from commit 456a4e274ff60122ab7e23dad2d462be3d910599)
2009-01-06mesa: more glsl type/function movementBrian Paul
(cherry picked from commit 9a174ef4090189e19831092bb2bae4bfc5396968)
2009-01-06mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
(cherry picked from commit aeeb9bca2712dbf8540486fc584e214a8af4c7c4)
2009-01-06mesa: move _slang_locate_function() to different fileBrian Paul
(cherry picked from commit ea9dc3879f4cbbaa8ce9e305884a4afdc1fdd28a)
2009-01-06mesa: remove unused fixup table code in glsl compilerBrian Paul
(cherry picked from commit 19ca2908be5df2240d694c67c6f190982e9f7922)
2009-01-06mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
(cherry picked from commit ade777ea1b62e2280c9f05fa09927a8f9bb63f4f)
2009-01-06mesa: consolidate variable declaration initializer code for globals tooBrian Paul
(cherry picked from commit 1737f2dbdd8d9d6b1da140340323cbf83f7bd592)
2009-01-06mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul
More code consolidation coming... (cherry picked from commit 2760bca1e13e62943affd762ed560bc30fbcc27a)
2009-01-06mesa: simplify some glsl variable declaration codeBrian Paul
(cherry picked from commit 05ed9f7fe934249eaa5a16123b5b5f7f62b0ad26)
2009-01-06mesa: glsl clean-upsBrian Paul
(cherry picked from commit 929eb00b32dfea9b1ac58923c88d5573872adea1)
2009-01-06mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet. (cherry picked from commit 2dc3de016cd0306bf5b492ed781e824864788f11)
2009-01-06mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul
exceeded (cherry picked from commit e8f5c1a5e89fe43ddfa277d7392dcaf8ac1d6c88)
2009-01-06mesa: add missing type check for function callsBrian Paul
(cherry picked from commit 001b1cbb0dacf76dd09cda56840c30226abd3534)
2009-01-06mesa: add missing size check for assignment optimizationBrian Paul
(cherry picked from commit aa40de5c6f7f70844d4a4c726456cceaee9f0e4d)
2009-01-06mesa: remove debug codeBrian Paul
(cherry picked from commit fea3a32e17502ac16ec9a12dc9d18742cea2efd5)
2009-01-06mesa: added support for GLSL 1.20 array.length() methodBrian Paul
This is the only method supported in GLSL 1.20 so we take a few short-cuts. (cherry picked from commit 8d95e66cf78921cd067c4bcf6a1053a7ec3a2ed4)
2009-01-06mesa: support for GLSL 1.20 array typesBrian Paul
This allows syntax like "float[8] foo, bar;" (cherry picked from commit 0fab514ff5e7887767936427b5e02b676abebf3a)
2009-01-06mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance. (cherry picked from commit b730d0d3e9b202b17a0815cb820fc9905f35cb98)
2009-01-06mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul
(cherry picked from commit a2037137385671c0673d1de6eb1c36dbd3cd78f3)
2009-01-06mesa: check that varying variable qualifiers agreeBrian Paul
(cherry picked from commit dc1107c08d0ccbeeb063f2e46be598f16cbe9f21)
2009-01-06mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul
(cherry picked from commit 0e2f757413a68f0edb6643ea23ad8d879d077f11)
2009-01-06mesa: set flags for varying varsBrian Paul
(cherry picked from commit 3197954554bfc492283c7db009d10ab408664cad)
2009-01-06mesa: dump/debug varying vars listBrian Paul
(cherry picked from commit 3f6668a4bf28109eb806be019fb235663572b7da)
2009-01-06mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT (cherry picked from commit 0f228d7ab3b7c03328df369b8db50c469ac5dcd6)
2009-01-06mesa: issue error, don't crash, when calling a prototyped, but undefined ↵Brian Paul
function Bug #18659. (cherry picked from commit 4f05893415a2d6f29b29f4daf991ea95a1891a81)
2009-01-06mesa: better variable name: s/aux/store/Brian Paul
(cherry picked from commit b63a31b36f2e1a198c214f41e0518991b1a8fa49)
2009-01-06mesa: minor comment reformatttingBrian Paul
(cherry picked from commit bab4e78734dc462387fea32f0b05103e31f2d6f6)
2009-01-06mesa: glsl compiler debug codeBrian Paul
RETURN0 macro reports file/line before returning zero. (cherry picked from commit bf7f9d2143a892bc11a5e2b84e3d6d3ed69fb5e8)
2009-01-06mesa: rework GLSL array code generationBrian Paul
We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming. (cherry picked from commit ae0ff8097b85d3537a7be1674d55a44a9bd6018e)
2009-01-06mesa: don't realloc instruction buffer so oftenBrian Paul
(cherry picked from commit e709d68d92ef6f2392b118d0a22452e8f4c53e9a)
2009-01-06mesa: updated commentBrian Paul
(cherry picked from commit d9fa9e3290611944d5fd52301645367eeeb24f03)
2009-01-06mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
The Swizzle and Size fields carry all the info we need now. (cherry picked from commit 80d6379722a1249ce13db79a898d340644936f67)
2009-01-06mesa: revamp GLSL instruction emit codeBrian Paul
This is a step toward better array handling code. In particular, when more than one operand of an instruction uses indirect addressing, we'll need some temporary instructions and registers. By converting IR storage to instruction operands all in one place (emit_instruction()) we can be smarter about this. Also, somewhat better handling of dst register swizzle/writemask handling. This results in tighter writemasks on some instructions which is good for SOA execution. And, cleaner instruction commenting with inst_comment(). Next: remove some more dead code and additional clean-ups... (cherry picked from commit 3a7ed9779b159f9dccbc98d1d556be2cd83cc1fd)
2009-01-06mesa: remove some do-nothing GLSL codeBrian Paul
(cherry picked from commit 4c167f8fc1e56b6c82d8917c237e70531e3d57b9)