Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-01 | mesa: use split_location_offset() in GetUniform() functions | Brian Paul | |
Commit 5d0e136eff54a34258b5adaeda4cb267831e8234 exposed a long-standing bug in the glGetUniform*() code paths. We weren't properly decoding the location parameter. Fixes fd.o bug/regression 28344 Note: this patch should go into the 7.8 branch after the above-mentioned commit. | |||
2010-05-28 | glsl: change uniform location/offset encoding | Brian Paul | |
This lets Mesa work like other OpenGL implementations with regard to indexing uniform arrays. See comments for details. Note: this is a candidate for the 7.8 branch. | |||
2010-05-27 | mesa: Remove unnecessary headers. | Vinson Lee | |
2010-05-26 | mesa: move GLSL uniform functions into new source file | Brian Paul | |