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path: root/src/mesa/shader
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2007-03-14s/Tranpose/Transpose/Brian
2007-03-14continue prev check-in: save ptr to slang_function for SLANG_OPER_CALLBrian
2007-03-14After we've found the slang_function ptr for a SLANG_OPER_CALL node, save ↵Brian
the ptr in the node for reuse. This can save a tremendous amount of time when resolving types in complex expressions. One particular shader was taking several minutes to compile but now compiles almost instantaneoulsy.
2007-03-14make _slang_typeof_function() staticBrian
2007-03-14remove old assertionBrian
2007-03-13more bug fixing, error checkingBrian
2007-03-13fix a number of issues in _mesa_uniform()Brian
2007-03-13remove bogus assertionBrian
2007-03-13Check for, simplify vec2/3/4(x). Only do call adapting for constructors.Brian
2007-03-13improve literal printingBrian
2007-03-13disable some debug outputBrian
2007-03-13better error msg for undefined function, disable some debug outputBrian
2007-03-13get rid of float_multiply, float_add, float_divideBrian
2007-03-13Shuffle some code around in the emit_tex() and emit_move() instructions.Brian
Note that the inst ptr returned by new_instruction() may become invalid after calling emit_() since the emit functions may allocate new instructions which is done vial realloc(). Also, add some new assertions to try to catch this kind of bug.
2007-03-12Implement GL_ARB_texture_rectangle supportBrian
This includes the sampler2DRect and sampler2DRectShadow types and the texture2DRect(), texture2DRectProj(), etc. built-in functions.
2007-03-12Add array bounds checking, fix memleaks, add null ptr checks.Brian
2007-03-11add NULL ptr checkBrian
2007-03-11Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian
GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers.
2007-03-10Implement gl_FrontFacing for fragment shaders.Brian
For the time being, we put the gl_FrontFacing value in the FOGC.Y input register. Combining FOGC and FrontFacing in one register is a bit of a hack and may need to be changed someday.
2007-03-10add NULL ptr check in emit_cond()Brian
2007-03-09use gl_ModelViewProjectionMatrixTranspose in ftransform()Brian
2007-03-09add NULL ptr checkBrian
2007-03-09Merge branch 'origin' into glsl-compiler-1Brian
Conflicts: src/mesa/main/context.c
2007-03-09fix _mesa_uniform_matrix() transpose bugBrian
2007-03-08added missing bvec2/3/4 constructorsBrian
2007-03-08fix broken vec4_seq, vec4_sne instructionsBrian
2007-03-08Update lessThan(), lessThanEqual() functions, improve some matrix constructors.Brian
2007-03-08Added IR_SLE and IR_SLT for <= and < operations.Brian
Using IR_SGE and IR_SGT with transposed args doesn't work since the __asm calls don't do argument matching by name, but by position. This fixes the broken lessThan() and lessThanEqual() functions.
2007-03-08fix tmp storage problem for IR_I_TO_FBrian
2007-03-08fix assertionBrian
2007-03-08; and {} statements were brokenBrian
2007-03-08remove unused new_cjump()Brian
2007-03-08IR_CJUMP0/1 no longer used/neededBrian
2007-03-08rewrite _slang_gen_select() to use IF nodeBrian
2007-03-08s/_slang_gen_hl_if/_slang_gen_if/Brian
2007-03-08s/_slang_gen_hl_if/_slang_gen_if/Brian
2007-03-08remove old assertionBrian
2007-03-08check for attempted writes to read-only varsBrian
2007-03-08Rework matrix-related code.Brian
GLSL matrices are stored in column-major order while GL_ARB_vertex/fragment_program use row-major. So, need to use STATE_MATRIX_TRANSPOSE for built-in matrices. Unfortunately, this means that the expression M * V isn't very efficient since we need to extract the rows out of M. And that's the typical expression for vertex transformation: gl_ModelViewProjectionMatrix * gl_Position. Solve this inefficiency by looking for M*V expressions and replacing them with V*Transpose(M). Also, add support for GLSL 1.20's MatrixTranspose, Inverse and InverseTranspose matrices.
2007-03-08fix ProjectionMatrix typoBrian
2007-03-08fix gl_TextureMatrix indexingBrian
2007-03-07more DEBUG_PROGBrian
2007-03-07update commentsBrian
2007-03-07remove unneeded return stmtBrian
2007-03-07add missing gl_Point state, fix IR storage bugBrian
2007-03-07s/diffuset/diffuse/Brian
2007-03-07regeneratedBrian
2007-03-07remove end_label fieldBrian
2007-03-07Fix problem with nested function calls such as y = f(f(x))Brian
Replace CurFunction with curFuncEndLabel.
2007-03-07s/equal/EQUAL/, fix bugs in logical or/and code.Brian