Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-17 | only set InputsRead bit if input is really used | Markus Amsler | |
2008-03-14 | mesa: init tmpNode to zeros | Brian Paul | |
2008-03-14 | mesa: fix emit_clamp() so that we don't use an output register as temporary | Brian Paul | |
IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs). | |||
2008-03-13 | mesa: fix (harmless?) assignment in assert | Keith Whitwell | |
2008-03-12 | mesa: set SamplersUsed bitmask when parsing ARB fragment programs | Brian | |
2008-02-27 | mesa: set input read only on success | Jerome Glisse | |
2008-02-25 | Remove files of unsupported build systems. | José Fonseca | |
2008-01-18 | s/varible/variable/ | Brian | |
2008-01-18 | set param type to PROGRAM_CONSTANT when parsing immediates | Brian | |
2008-01-16 | use NEGATE_X/Y/Z/W tokens | Brian | |
2008-01-16 | clean-up swizzle fields in fog code, fix NegateBase | Brian | |
2008-01-16 | copy UsesKill state in _mesa_combine_programs() | Brian | |
2008-01-01 | free program caches | Brian | |
2008-01-01 | fix a memleak | Brian | |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c | |||
2007-10-31 | fix type for Samplers field | Brian | |
2007-10-31 | alloc caches for fixed-func vertex/fragment progs | Brian | |
2007-10-30 | fix InputsRead bug in _mesa_combine_programs() | Brian | |
2007-10-30 | special-case KIL/KIL_NV | Brian | |
2007-10-30 | more additions for COLOR_MATRIX, etc | Brian | |
2007-10-30 | add state vars for color matrix, pixel transfer scale&bias | Brian | |
2007-10-30 | Program cache functions. | Brian | |
Generic version of cache code from texenvprogram.c and t_vp_build.c Not used by those files just yet, will also be used for pixel_transfer programs. | |||
2007-10-30 | check for NULL ptr in _mesa_print_parameter_list() | Brian | |
2007-10-30 | make _mesa_combine_programs() params const | Brian | |
2007-10-30 | Added _mesa_combine_programs() for concatenating two programs. | Brian | |
2007-10-30 | added _mesa_combine_parameter_lists() | Brian | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-26 | turn off debug output | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-24 | add to git | Brian | |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-10-17 | disable the NeedFlush assertion for now | Brian | |
2007-10-17 | Assert that there's no outstanding current state that needs to be flushed ↵ | Brian | |
from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale. | |||
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal | |
Handle TGSI labels correctly. Enhance MESA opcode info queries. | |||
2007-07-26 | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian | |
2007-07-26 | generate error upon writing to varying var in fragment program (bug 11733) | Brian | |
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | |
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak | |
2007-07-12 | fix swizzle-related bug 11534 | Brian | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian | |
2007-07-03 | add code for stpq, rgba writemasks in make_writemask(), bug 11404 | Brian | |
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-05 | Updates for array texture shadow targets. | Ian Romanick | |
2007-05-22 | make sure optimized fog params get updated | Roland Scheidegger | |
2007-05-18 | fix STATE_HALF_VECTOR value (bug 10987) | Brian | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-14 | comment about fixing uniform structs | Brian | |
2007-05-11 | user-declared uniform structs not supported yet (see bug 10908) | Brian | |
2007-05-11 | don't ignore return value of _slang_codegen_global_variable() | Brian | |