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path: root/src/mesa/shader
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2006-04-05Silence minor compiler warnings (-Wextra).Brian Paul
2006-04-04More GLSL code:Michal Krol
- add support for varyings; GLSL fixes: - pow was wrongly computed in x86 back-end;
2006-03-29move NumNativeAlu/TexInstruction assignments (Ewald Snel)Brian Paul
2006-03-24Make ARB_vp backends happy with nv arlAapo Tahkola
2006-03-22ARL dst idx was undefined.Aapo Tahkola
2006-03-21Silencium gcc warnings.Michal Krol
2006-03-21GLSL fixes:Michal Krol
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
2006-03-17 Committing in .Jouk Jansen
Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
2006-03-15rename enums, fixes compilation breakage (Michal Krol)Brian Paul
2006-03-14More GLSL code:Michal Krol
- add texture sampling support; - fix assembly codegen bugs;
2006-03-07 Committing in .Jouk Jansen
Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms ----------------------------------------------------------------------
2006-03-03Use standard ARB names instead of vendor-specific NV names for the ↵Roland Scheidegger
ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
2006-03-01Fix glGet with enums which are used not only in NV_vertex_program, but other ↵Roland Scheidegger
extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
2006-02-27silence a bunch of warningsBrian Paul
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-22add some #includes, fix some prototypes (bug 5992)Brian Paul
2006-02-22add missing prototypes, use _slang_ prefix on non-static functionsBrian Paul
2006-02-22silence a variety of compiler warningsBrian Paul
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-21 Committing in .Jouk Jansen
Update OpenVMS makefiles Modified Files: Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms ----------------------------------------------------------------------
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-15Set NumInstructions (bug 5864)Brian Paul
2006-02-15Fix a few warnings:Brian Paul
- nested comments (use #if 0 / #endif instead) - missing default clause in switch statements - use of possibly undefined variables
2006-02-15Add support for forward function declarations.Michal Krol
2006-02-15Add fragment shader execute entry.Michal Krol
2006-02-13 Update OpenVMS compile supportJouk Jansen
2006-02-13More glsl code.Michal Krol
2006-02-13REVISION 3.Michal Krol
Remove illegal operators for overloading.
2006-02-13Cosmetic changes.Michal Krol
2006-02-13Delete most of the comments.Michal Krol
Minor tweaks with the functions. Add experimental print functions.
2006-02-13Get it running for ARB_vertex_shader.Michal Krol
Add experimental print functions to builtin library. Some functionality missing: - automatic arrays; - general constructors; - local variable initialization; - texture sampling and noise; - semantic error checking; - function prototypes.
2006-02-13Rename current_program to CurrentProgram.Michal Krol
Temporary vertex_shader execution code.
2006-01-30Split slang_compile.c into several smaller files - it was just too big.Michal Krol
Minor fixes and cosmetic changes.
2006-01-16remove some test code;Michal Krol
rewrite the intermediate code executor to address 64-bit platforms and global memory; store built-in library code in a precompiled form only;
2006-01-16remove slang_*_gc.h files;Michal Krol
rename slang_*_gc_bin.h files to slang_*_gc.h ones; store built-in library code in a precompiled form only;
2005-12-06C++ fixes, mostly casts (Stephane Conversy)Brian Paul
2005-11-22track state flags which might invalidate parameter listsKeith Whitwell
2005-11-20move _mesa_init_instruction() to program.cBrian Paul
2005-11-20Make Saturate a 2-bit field again, renamed to SaturateMode with threeBrian Paul
possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
2005-11-19remove incorrect castBrian Paul
2005-11-19Saturate is a 1-bit boolean fieldBrian Paul
2005-11-19No longer derive 'ati_fragment_shader' from 'program' class. Only theBrian Paul
program->Id and program->RefCount fields were used and ATI fragment shaders didn't have too much in common with ARB/NV vertex/fragment programs anyway.
2005-11-19Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
2005-11-19update comments, remove ^M charsBrian Paul
2005-11-19move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.hBrian Paul
2005-11-12Improve _mesa_print_program().Brian Paul
Added make_state_string() to produce a string from a GL state vector.
2005-11-12fix comment for TexSrcTargetBrian Paul
2005-11-12update some assertionsBrian Paul
2005-11-12Move stuff common to vertex/fragment_program into the base class, including:Brian Paul
Instructions, InputsRead, OutputsWritten, and Parameters. Also, added debug functions: _mesa_print_instruction(), _mesa_print_program_parameters() and revamp _mesa_print_program().
2005-11-08This patch adds the missing NV_vertex_program2 and NV_vertex_program3Ian Romanick
instructions to the various internal tables. It does not add support for them to the parser nor does it add support for them to the program interpreter. It also corrects some errors in the comments in program_instruction.h. This patch breaks the instruction union in t_vb_arbprogram.h. The opcode field in that union was only 6 bits. When there were only 59+3 instructions that worked fine. However, this patch increases the base instruction count to 69. This requires 7 bits. The problem is that increasing the opcode width to 7 bits increases the size of instruction::rsw to 33 bits. I've increased the size of the union to 64-bit, but this is just a temporary hack (and probably breaks the build on some systems).