Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-30 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-07-30 | mesa: move misplaced return statement | Brian Paul | |
Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878 | |||
2009-07-30 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-07-30 | mesa: add missing return after catching program error | Brian Paul | |
2009-07-27 | r300/compiler: Add rc_print_program | Nicolai Hähnle | |
Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-27 | r300: Move vertex program compilation to compiler | Nicolai Hähnle | |
This is just the first step of refactoring. The separation is not yet clean enough with this commit. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com> | |||
2009-07-09 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-07-09 | glsl: do const parameter optimization for array element actual parameters | Brian Paul | |
When a function parameter is const-qualified we can avoid making a copy of the actual parameter (we basically do a search/replace when inlining). This is now done for array element params too, resulting in better code (fewer MOV instructions). We should allow some other types of function arguments here but let's be conservative for the moment. | |||
2009-07-09 | glsl: fix incorrect indexing for gl_TextureMatrix[i][j] | Brian Paul | |
The two indexes were mixed up when accessing a row of a matrix in an array of matrices. | |||
2009-07-03 | Merge branch 'mesa_7_5_branch' | Jakob Bornecrantz | |
Conflicts: src/mesa/main/dlist.c src/mesa/vbo/vbo_save_api.c | |||
2009-07-03 | mesa/shaders: fix gl_NormalMatrix state parameters | Keith Whitwell | |
gl_NormalMatrix is the inverse transpose of the modelview matrix, but as every matrix here needs to be transposed, we end up with {MODELVIEW_MATRIX, INVERSE}. | |||
2009-07-02 | mesa: s/TRUE/GL_TRUE | Keith Whitwell | |
Fix compile breakage on Linux. | |||
2009-07-02 | mesa: ensure UsesFogFragCoord value is set for non-glsl shaders | Keith Whitwell | |
With recent changes to support frontfacing in glsl, it is necessary to ensure that the UsesFogFragCoord value is accurate in all shaders. We were previously not setting it for fixed-function and ARB_fs shaders. | |||
2009-06-26 | glsl: check number of varying variables against the limit | Brian Paul | |
Link fails if too many varying vars. (cherry picked from master, commit cc58fbcf2c5c88f406818db60910f537e03610d6) | |||
2009-06-26 | glsl: move/simplify error checking for 'return' statements | Brian Paul | |
2009-06-26 | glsl: overhaul 'return' statement handling | Brian Paul | |
A new node type (SLANG_OPER_RETURN_INLINED) is used to denote 'return' statements inside inlined functions which need special handling. All glean glsl1 tests pass for EmitContReturn=FALSE and TRUE. | |||
2009-06-26 | glsl: predicate assignments according to __returnFlag | Brian Paul | |
Fixes glean "function with early return (3)" case (when EmitContReturn=FALSE). | |||
2009-06-26 | glsl: added slang_variable::is_global field | Brian Paul | |
2009-06-26 | glsl: silence a problem warning | Brian Paul | |
2009-06-26 | glsl: code refactoring for return statements | Brian Paul | |
2009-06-26 | glsl: fix assorted regressions related to early-return-removal | Brian Paul | |
2009-06-26 | glsl: comments, field reordering | Brian Paul | |
2009-06-26 | glsl: rework loop nesting code | Brian Paul | |
2009-06-26 | glsl: remove test for loop unrolling when we hit conditional cont/break | Brian Paul | |
This is no longer needed since we added the new _slang_loop_contains_continue_or_break() function/test. | |||
2009-06-26 | glsl: checkpoint: predicate __retVal = expr with __returnFlag | Brian Paul | |
The glean "function with early return (1)" test passes now. | |||
2009-06-26 | glsl: use new helper functions in _slang_gen_logical_and/or() | Brian Paul | |
2009-06-26 | glsl: add comments | Brian Paul | |
2009-06-26 | glsl: checkpoint: replace 'return' with __returnFlag=true; | Brian Paul | |
Needed for "remove early returns" transformation. | |||
2009-06-26 | glsl: fix up scoping for parent/children in slang_operation_copy() | Brian Paul | |
This will need more testing, but no regressions seen so far. | |||
2009-06-26 | glsl: fix uninitialized var in _slang_gen_for_without_continue() | Brian Paul | |
2009-06-26 | glsl: added slang_operation_free_children() | Brian Paul | |
2009-06-26 | glsl: added slang_oper_num_children() helper | Brian Paul | |
2009-06-26 | glsl: check-point: declare _returnFlag | Brian Paul | |
2009-06-26 | glsl: added slang_operation_insert_child() | Brian Paul | |
2009-06-26 | glsl: use slang_generate_declaration() to consolidate some code | Brian Paul | |
2009-06-26 | glsl: remove obsolete comment | Brian Paul | |
2009-06-26 | glsl: implement _slang_gen_while_without_continue() | Brian Paul | |
2009-06-26 | glsl: fix a bug involving 'continue' in 'for' loops | Brian Paul | |
Need to execute the for loop's increment code before we continue. Add a slang_assemble_ctx::CurLoopOper field to keep track of the containing loop and avoid the "cont if true" path in this situation. Plus, assorted clean-ups. | |||
2009-06-26 | glsl: added slang_oper_child_const() | Brian Paul | |
2009-06-26 | glsl: use _slang_loop_contains_continue_or_break() to check for unrolling | Brian Paul | |
The previous test failed for nested loops. | |||
2009-06-26 | glsl: use new _slang_loop_contains_continue() helper function | Brian Paul | |
2009-06-26 | glsl: implement continue->break translation for do-while loops | Brian Paul | |
2009-06-26 | glsl: added slang_operation_literal_int/bool() helper functions | Brian Paul | |
2009-06-26 | glsl: don't allocate 0-length children array in slang_operation_copy() | Brian Paul | |
2009-06-26 | glsl: remove debug code, misc clean-up | Brian Paul | |
2009-06-26 | glsl: implement continue->break transformation for for-loops | Brian Paul | |
2009-06-26 | glsl: added slang_operation_add_children() and slang_oper_child() helpers | Brian Paul | |
2009-06-26 | glsl: added slang_assemble_ctx::EmitContReturn field, init | Brian Paul | |
2009-06-26 | glsl: don't unroll loops containing continue/break | Brian Paul | |
Just search the AST in _slang_can_unroll_for_loop(). | |||
2009-06-26 | Revert "slang: if/else/break & if/else/continue work for unrolled loops" | Brian Paul | |
We should just check if the loop contains a continue/break in the _slang_can_unroll_for_loop() test function... This reverts commit 989856bde47d699d7e18798df4013fbf962e1d4b. Conflicts: src/mesa/shader/slang/slang_codegen.h |