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path: root/src/mesa/shader
AgeCommit message (Expand)Author
2009-06-26glsl: fix up scoping for parent/children in slang_operation_copy()Brian Paul
2009-06-26glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul
2009-06-26glsl: added slang_operation_free_children()Brian Paul
2009-06-26glsl: added slang_oper_num_children() helperBrian Paul
2009-06-26glsl: check-point: declare _returnFlagBrian Paul
2009-06-26glsl: added slang_operation_insert_child()Brian Paul
2009-06-26glsl: use slang_generate_declaration() to consolidate some codeBrian Paul
2009-06-26glsl: remove obsolete commentBrian Paul
2009-06-26glsl: implement _slang_gen_while_without_continue()Brian Paul
2009-06-26glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul
2009-06-26glsl: added slang_oper_child_const()Brian Paul
2009-06-26glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul
2009-06-26glsl: use new _slang_loop_contains_continue() helper functionBrian Paul
2009-06-26glsl: implement continue->break translation for do-while loopsBrian Paul
2009-06-26glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul
2009-06-26glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul
2009-06-26glsl: remove debug code, misc clean-upBrian Paul
2009-06-26glsl: implement continue->break transformation for for-loopsBrian Paul
2009-06-26glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul
2009-06-26glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul
2009-06-26glsl: don't unroll loops containing continue/breakBrian Paul
2009-06-26Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul
2009-06-26glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul
2009-06-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
2009-06-08mesa: better error message for invalid texture unit indexBrian Paul
2009-05-08mesa: more complete fix for transform_invarient glitchesKeith Whitwell
2009-04-29mesa: added _mesa_check_soa_dependencies() functionBrian Paul
2009-04-27Avoid a segfault in shader compilationRobert Ellison
2009-04-22mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul
2009-04-21mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul
2009-04-21mesa: print internal.current[i] attribBrian Paul
2009-04-21mesa: print parameter list dirty state flag maskBrian Paul
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-04-14mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul
2009-04-14mesa: remove NV vertex/fragment program print/debug codeBrian Paul
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-03mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul
2009-04-03mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul
2009-04-03mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul
2009-04-03mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul