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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-06-26
glsl: fix up scoping for parent/children in slang_operation_copy()
Brian Paul
2009-06-26
glsl: fix uninitialized var in _slang_gen_for_without_continue()
Brian Paul
2009-06-26
glsl: added slang_operation_free_children()
Brian Paul
2009-06-26
glsl: added slang_oper_num_children() helper
Brian Paul
2009-06-26
glsl: check-point: declare _returnFlag
Brian Paul
2009-06-26
glsl: added slang_operation_insert_child()
Brian Paul
2009-06-26
glsl: use slang_generate_declaration() to consolidate some code
Brian Paul
2009-06-26
glsl: remove obsolete comment
Brian Paul
2009-06-26
glsl: implement _slang_gen_while_without_continue()
Brian Paul
2009-06-26
glsl: fix a bug involving 'continue' in 'for' loops
Brian Paul
2009-06-26
glsl: added slang_oper_child_const()
Brian Paul
2009-06-26
glsl: use _slang_loop_contains_continue_or_break() to check for unrolling
Brian Paul
2009-06-26
glsl: use new _slang_loop_contains_continue() helper function
Brian Paul
2009-06-26
glsl: implement continue->break translation for do-while loops
Brian Paul
2009-06-26
glsl: added slang_operation_literal_int/bool() helper functions
Brian Paul
2009-06-26
glsl: don't allocate 0-length children array in slang_operation_copy()
Brian Paul
2009-06-26
glsl: remove debug code, misc clean-up
Brian Paul
2009-06-26
glsl: implement continue->break transformation for for-loops
Brian Paul
2009-06-26
glsl: added slang_operation_add_children() and slang_oper_child() helpers
Brian Paul
2009-06-26
glsl: added slang_assemble_ctx::EmitContReturn field, init
Brian Paul
2009-06-26
glsl: don't unroll loops containing continue/break
Brian Paul
2009-06-26
Revert "slang: if/else/break & if/else/continue work for unrolled loops"
Brian Paul
2009-06-26
glsl: Added gl_shader_state::EmitContReturn field
Brian Paul
2009-06-22
mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS
Brian Paul
2009-06-10
glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
Brian Paul
2009-06-10
glsl: Handle continuation characters in preprocessor.
Brian Paul
2009-06-10
glsl: Fix symbol replacement handling in preprocessor.
Brian Paul
2009-06-09
glsl: Expand nested preprocessor macros.
Brian Paul
2009-06-08
glsl: Fix preprocessor define argument parsing for dead sections.
Brian Paul
2009-06-08
mesa: better error message for invalid texture unit index
Brian Paul
2009-05-08
mesa: more complete fix for transform_invarient glitches
Keith Whitwell
2009-04-29
mesa: added _mesa_check_soa_dependencies() function
Brian Paul
2009-04-27
Avoid a segfault in shader compilation
Robert Ellison
2009-04-22
mesa: Fix buffer overflow when parsing generic vertex attributes.
Brian Paul
2009-04-21
mesa: new _NEW_PROGRAM_CONSTANTS flag
Brian Paul
2009-04-21
mesa: print internal.current[i] attrib
Brian Paul
2009-04-21
mesa: print parameter list dirty state flag mask
Brian Paul
2009-04-18
mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
Brian Paul
2009-04-17
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
Brian Paul
2009-04-14
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-14
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-04-14
mesa: remove NV vertex/fragment program print/debug code
Brian Paul
2009-04-08
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-07
glsl: enable the new linear scan register allocator code
Brian Paul
2009-04-07
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-03
mesa: in mesa_add_named_constant(), avoid adding duplicate constants
Brian Paul
2009-04-03
mesa: fix parameter counting in ARB vertex/fragment program parsing
Brian Paul
2009-04-03
mesa: replace >= with > when testing if we've exceeded max local params
Brian Paul
2009-04-03
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
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