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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Age
Commit message (
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Author
2009-05-11
mesa: better handling/printing of driver-specific opcodes, register files
Brian Paul
2009-05-08
glsl: check number of varying variables against the limit
Brian Paul
2009-05-08
glsl: set vertex/fragment program Ids to aid with debugging
Brian Paul
2009-05-08
mesa: more shader debug code (disabled)
Brian Paul
2009-05-06
mesa: be smarter about allocating vert/frag program constants
Brian Paul
2009-05-05
mesa: more complete fix for transform_invarient glitches
Keith Whitwell
2009-05-04
mesa: also print program params/constants when dumping shaders to disk
Brian Paul
2009-05-04
mesa: remove some unfinished/devel code
Brian Paul
2009-05-01
Merge branch 'const-buffer-changes'
Brian Paul
2009-04-29
mesa: added _mesa_check_soa_dependencies() function
Brian Paul
2009-04-29
mesa: added _mesa_check_soa_dependencies() function
Brian Paul
2009-04-27
Avoid a segfault in shader compilation
Robert Ellison
2009-04-24
mesa: refactor code and make _mesa_find_temp_intervals() public
Brian Paul
2009-04-24
mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM
Brian Paul
2009-04-22
mesa: Fix buffer overflow when parsing generic vertex attributes.
Brian Paul
2009-04-21
mesa: new _NEW_PROGRAM_CONSTANTS flag
Brian Paul
2009-04-21
mesa: print internal.current[i] attrib
Brian Paul
2009-04-21
mesa: print parameter list dirty state flag mask
Brian Paul
2009-04-18
mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()
Brian Paul
2009-04-17
mesa: build a float[4] value in _mesa_add_sampler() to avoid random values
Brian Paul
2009-04-14
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
Brian Paul
2009-04-14
mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions
Brian Paul
2009-04-14
mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES
Brian Paul
2009-04-14
mesa: remove NV vertex/fragment program print/debug code
Brian Paul
2009-04-08
mesa: minor datatype changes in optimization code
Brian Paul
2009-04-07
glsl: enable the new linear scan register allocator code
Brian Paul
2009-04-07
glsl: don't optimize program if MESA_GLSL=nopt
Brian Paul
2009-04-03
mesa: in mesa_add_named_constant(), avoid adding duplicate constants
Brian Paul
2009-04-03
mesa: fix parameter counting in ARB vertex/fragment program parsing
Brian Paul
2009-04-03
mesa: replace >= with > when testing if we've exceeded max local params
Brian Paul
2009-04-03
mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()
Brian Paul
2009-04-03
mesa: rename some gl_light fields to be clearer
Brian Paul
2009-04-03
mesa: replace assertion with conditional in _mesa_opcode_string()
Brian Paul
2009-04-03
mesa: clean up formatting and use 'return' instead of 'break' consistantly
Brian Paul
2009-04-02
glsl: fix segfault in linker when vertex or fragment shader was missing
Brian Paul
2009-04-01
glsl: implement compiling/linking of separate compilation units
Brian Paul
2009-04-01
mesa: use correct tex unit lod bias for TXB instruction
Brian Paul
2009-04-01
glsl: fix texgen state variable tokens in emit_statevars()
Brian Paul
2009-04-01
mesa: minor tweaks in append_token() for printing state var strings
Brian Paul
2009-03-25
slang: ensure structure elements have their array length set
Alan Hourihane
2009-03-20
mesa: add new internal state var for window size
Brian Paul
2009-03-20
mesa: linear scan register allocation for shader programs
Brian Paul
2009-03-20
slang: Use _mesa_snprintf() wrapper.
Michal Krol
2009-03-19
slang: initialize the context
Alan Hourihane
2009-03-19
slang: support uniform arrays
Alan Hourihane
2009-03-19
glsl: change GLSL #pragma initialization
Brian Paul
2009-03-19
glsl: when debug pragma is on, emit comments about function calls/inlines
Brian Paul
2009-03-19
slang: if/else/break & if/else/continue work for unrolled loops
Alan Hourihane
2009-03-18
slang: redo the last commit for if/break & if/continue tests as it
Alan Hourihane
2009-03-18
Revert "slang: if we detect an if/break or if/continue within a loop and we're"
Alan Hourihane
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