Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-01 | glsl: fix bad return value in link_transform_feedback() | Brian Paul | |
2010-04-01 | glsl: remove obsolete comment | Brian Paul | |
2010-04-01 | glsl: do extra link checking for transform feedback | Brian Paul | |
2010-04-01 | glsl: append built-in, used varying vars to the varying vars list | Brian Paul | |
2010-04-01 | mesa: make _mesa_copy_string() non-static | Brian Paul | |
2010-04-01 | glsl: pass datatype to _mesa_add_varying() | Brian Paul | |
Will be needed later for transform feedback support. | |||
2010-04-01 | glsl: add more vertex/fragment output info helpers | Brian Paul | |
2010-03-30 | mesa: add transform feedback queries | Brian Paul | |
And make _mesa_copy_string() non-static. | |||
2010-03-29 | glsl: avoid using rcp in length() functions | Brian Paul | |
See prev commit for related info. | |||
2010-03-29 | glsl: remove rcp from sqrt() | Brian Paul | |
Per a patch from Marek Olšák, we can simply multiply the incoming value by 1/sqrt(x) instead of using rcp. We're keeping the x==0 check to avoid generating NaN for sqrt(0). | |||
2010-03-15 | Replace _mesa_strtod with _mesa_strtof. | Marcin Baczyński | |
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> | |||
2010-03-12 | Grammar and spelling fixes | Jeff Smith | |
Signed-off-by: Jeff Smith <whydoubt@yahoo.com> Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-03-11 | ARB prog parser: added (float) casts and regenerate files | Brian Paul | |
2010-03-04 | Revert "mesa: Remove pointless comparison of unsigned integer with a ↵ | Vinson Lee | |
negative constant." This reverts commit a05fdbcb719ac64e6be842372813f0f4ca2f4f93. Removing the comparison is wrong. The comparison with -1 should be changed to another value (probably PROGRAM_UNDEFINED) along with another change in the shader assembler. Conflicts: src/mesa/shader/prog_execute.c | |||
2010-03-04 | glsl: Remove unsigned greater than or equal zero comparison. | Vinson Lee | |
2010-03-04 | glsl: Remove unsigned greater than or equal zero comparison. | Vinson Lee | |
2010-03-04 | glsl: Return NULL on _slan_gen_asm error path on non-debug builds. | Vinson Lee | |
Exit the function early on the error path, instead of continuing, to prevent a null pointer dereference later on. | |||
2010-03-04 | glsl: Add assert to check input to strcmp. | Vinson Lee | |
2010-03-02 | glsl: Add assert to check input to strcmp. | Vinson Lee | |
2010-02-27 | glsl: Move assert from outside to inside of _slang_gen_swizzle function. | Vinson Lee | |
2010-02-27 | glsl: Assert input to strcmp is not null. | Vinson Lee | |
2010-02-27 | glsl: Assert pointer is not null before dereferencing. | Vinson Lee | |
2010-02-25 | glsl: implement support for GL_EXT_texture_array | Brian Paul | |
GL_EXT_texture_array is different from the existing GL_MESA_texture_array support in that the former is only supported for GLSL, not fixed-function. The shadow compare versions of the sampler functions haven't been tested yet. The non-shadow versions have been tested with a new piglit test. | |||
2010-02-25 | mesa: added texture array targets in sizeof_glsl_type() | Brian Paul | |
2010-02-25 | mesa: added cases for texture array targets | Brian Paul | |
2010-02-25 | mesa: Move src/mesa/glapi/dispatch.h to mesa. | Chia-I Wu | |
glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table. | |||
2010-02-19 | mesa: Silence compiler format warning. | Vinson Lee | |
2010-02-19 | mesa: fix snprintf() typo | Brian Paul | |
2010-02-19 | mesa: restore _mesa_snprintf() - it's needed for Windows | Brian Paul | |
This reverts part of commit 298be2b028263b2c343a707662c6fbfa18293cb2 | |||
2010-02-19 | mesa: casts to silence new warnings from printf() | Brian Paul | |
2010-02-19 | mesa: remove abs/negate from fetch_vector1ui() | Brian Paul | |
This function is only used for the NV unpack instructions. Negate/abs make no sense and removing the code fixes Windows compiler warnings. Found by Karl Schultz. | |||
2010-02-19 | Replace the _mesa_*printf() wrappers with the plain libc versions | Kristian Høgsberg | |
2010-02-19 | Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions | Kristian Høgsberg | |
2010-02-19 | mesa: replace _mesa_bzero() with memset() | Brian Paul | |
2010-02-19 | mesa: replace old MEMCPY macro with memcpy | Brian Paul | |
2010-02-19 | Remove _mesa_memset in favor of plain memset. | Kenneth Graunke | |
This may break the SUNOS4 build, but it's no longer relevant. | |||
2010-02-19 | Remove _mesa_memcpy in favor of plain memcpy. | Kenneth Graunke | |
This may break the SUNOS4 build, but it's no longer relevant. | |||
2010-02-19 | Remove _mesa_atoi in favor of plain atoi. | Kenneth Graunke | |
2010-02-19 | Remove _mesa_strncmp in favor of plain strncmp. | Kenneth Graunke | |
2010-02-19 | Remove _mesa_strcmp in favor of plain strcmp. | Kenneth Graunke | |
2010-02-19 | Remove _mesa_strlen in favor of plain strlen. | Kenneth Graunke | |
2010-02-19 | Remove _mesa_strcpy in favor of plain strcpy. | Kenneth Graunke | |
2010-02-19 | Remove _mesa_strncat in favor of plain strncat. | Kenneth Graunke | |
2010-02-19 | Remove _mesa_strstr in favor of plain strstr. | Kenneth Graunke | |
2010-02-17 | glsl: Silence unused value warning. | Vinson Lee | |
2010-02-15 | mesa: Remove pointless comparison of unsigned integer with a negative constant. | Vinson Lee | |
2010-02-14 | glsl: use new program cloning functions | Brian Paul | |
2010-02-14 | mesa: added _mesa_clone_vertex/fragment_program() | Brian Paul | |
To reduce casting elsewhere... | |||
2010-02-13 | mesa: Fix compiler warnings | Karl Schultz | |
Add explicit casts, fix constant types, fix variable types. Fixes about 340 warnings in MSFT Visual Studio. | |||
2010-02-13 | glsl: implement layout qualifiers | Brian Paul | |
For GL_ARB_fragment_coord_conventions. This only applies to gl_FragCoord and controls pixel center origin and pixel center integer. For example: layout (origin_upper_left, pixel_center_integer) varying vec4 gl_FragCoord; This features introduces the idea of re-declaring variables with a changed type. This may also apply to arrays in some cases but that's not implemented at this time. |