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path: root/src/mesa/shader
AgeCommit message (Expand)Author
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-08mesa: remove OPCODE_INT #defineBrian
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul
2008-11-07mesa: fix opcode table order bugBrian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul
2008-10-31mesa: fix some bugs with precision qualifier parsingBrian Paul
2008-10-31mesa: do scope replacement for variable initializers tooBrian Paul
2008-10-31mesa: fix copy/paste error in GLSL error msgBrian Paul
2008-10-06mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul
2008-09-29GLSL: Implement _mesa_get_handleIan Romanick
2008-09-29GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick
2008-09-29mesa: asst updates for VMSJouk Jansen
2008-09-26mesa: fix assertion in _mesa_reference_program()Brian Paul
2008-09-25mesa: fix function params to match prototypesSam Hocevar
2008-09-25mesa: prevent the slang code generator from aborting when faced with a sample...Sam Hocevar
2008-09-23mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
2008-09-23mesa: glsl: fix a number of glUniform issuesBrian Paul
2008-09-23mesa: glsl: fix error check in get_uniformfv()Brian Paul
2008-09-23mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-09-23mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul
2008-09-23mesa: new gl_fragment_program fields indicating use of fog, front-facing, poi...Brian Paul
2008-09-21mesa: set point stateBrian Paul
2008-09-21mesa: fix issues causing warnings on WindowsBrian Paul
2008-09-21mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca
2008-09-21mesa: remove unneeded #includeBrian Paul
2008-09-21mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
2008-09-17mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul