Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-12 | Remove grammar module -- no dependencies left. | Michal Krol | |
2009-12-12 | slang: Delete a file that is now autogenerated. | Michal Krol | |
This file has been modified in master and removed in feature branch. This gave a merge conflict I couldn't resolve by removing and git adding it to index. | |||
2009-12-12 | Merge branch 'master' into glsl-pp-rework-2 | Michal Krol | |
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h | |||
2009-12-11 | Merge branch 'mesa_7_7_branch' | Brian Paul | |
Conflicts: src/gallium/state_trackers/xorg/xorg_xv.c src/mesa/drivers/dri/intel/intel_span.c | |||
2009-12-11 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Brian Paul | |
2009-12-11 | mesa: remove unnecessary loop in _mesa_remove_output_reads() | Brian Paul | |
2009-12-11 | Merge branch 'mesa_7_6_branch' into mesa_7_7_branch | Brian Paul | |
2009-12-11 | mesa: check dst reg in _mesa_find_free_register() | Brian Paul | |
If a register was only being used as a destination (as will happen when generated condition-codes) we missed its use. So we'd errantly return a register index that was really in-use, not free. Fixes bug 25579. | |||
2009-12-10 | mesa: Initialize variable in MatchInstruction. | Vinson Lee | |
2009-12-10 | mesa: Assign _mesa_lookup_parameter_index return value to GLint. | Vinson Lee | |
2009-12-10 | glsl: Increase size of array in_slang_lookup_constant from 4 to 16. | Vinson Lee | |
For some cases, _mesa_GetIntegerv reads up to params[15]. | |||
2009-12-10 | glsl: Fix array out-of-bounds access by _slang_lookup_constant. | Vinson Lee | |
2009-12-10 | scons: Get GLSL code building correctly when cross compiling. | José Fonseca | |
This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. | |||
2009-12-10 | slang: Predefine ES symbols for FEATURE_es2_glsl. | Michal Krol | |
2009-12-10 | slang: Explicitly enable ARB_draw_buffers and ARB_texture_rectangle. | Michal Krol | |
They are no longer built into the glsl preprocessor. | |||
2009-12-10 | Build mesa glsl with make. | michal | |
Still don't know how to add glsl to mesa dependencies. | |||
2009-12-09 | glsl: Remove unused member x from struct slang_operation. | Vinson Lee | |
2009-12-07 | mesa: fix shader prog_execute strict aliasing violations | Roland Scheidegger | |
use unions instead of pointer casts. | |||
2009-11-25 | slang/library: Don't need the *_gc.h files, they are autogenerated now. | Michal Krol | |
2009-11-25 | scons: Autogenerate GLSL builtin library *_gc.h from *.gc files. | Michal Krol | |
2009-11-24 | slang: Fix allocation size. | Michal Krol | |
We don't need 16K+ to store a single pointer. | |||
2009-11-23 | Merge commit 'origin/mesa_7_7_branch' | Maciej Cencora | |
2009-11-23 | slang: Fix order of parameters to sl_pp_tokenise(). | Michal Krol | |
2009-11-23 | slang: Check return value from emit_instruction(). | Michal Krol | |
2009-11-23 | slang: Be more robust with memory in concat_shaders(). | Michal Krol | |
2009-11-21 | slang: No need to purify source text for tokeniser. | Michal Krol | |
2009-11-19 | mesa: Remove gratuitous padding in prog_dst_register. | Eric Anholt | |
The padding was there to indicate the amount of space left from the number of expected bytes in the struct minus allocated bits. But uint bitfields get packed so that they don't cross uint boundaries, and we ended up allocating an extra dword to hold the pad field! | |||
2009-11-20 | mesa: Fix NULL deref in optimizer when NumInstructions == 0. | Eric Anholt | |
Bug #24984. | |||
2009-11-17 | Merge branch 'outputswritten64' | Ian Romanick | |
Add a GLbitfield64 type and several macros to operate on 64-bit fields. The OutputsWritten field of gl_program is changed to use that type. This results in a fair amount of fallout in drivers that use programs. No changes are strictly necessary at this point as all bits used are below the 32-bit boundary. Fairly soon several bits will be added for clip distances written by a vertex shader. This will cause several bits used for varyings to be pushed above the 32-bit boundary. This will affect any drivers that support GLSL. At this point, only the i965 driver has been modified to support this eventuality. I did this as a "squash" merge. There were several places through the outputswritten64 branch where things were broken. I foresee this causing difficulties later for bisecting. The history is still available in the branch. Conflicts: src/mesa/drivers/dri/i965/brw_wm.h | |||
2009-11-17 | mesa: fix assorted compiler warnings | Brian Paul | |
2009-11-13 | mesa: Improve the eliminate-move-use to work across multiple instructions. | Eric Anholt | |
This shaves more instructions off of the VS of my GL demo, but no performance difference this time at n=6. This also fixes a regression that was in this path, which is now piglit's glsl-vs-mov-after-deref. | |||
2009-11-13 | slang: Report syntax parser errors. | Michal Krol | |
2009-11-13 | slang: Regenerate .gc files. | Michal Krol | |
2009-11-13 | slang: Get rid of the old syntax file and utilities. | Michal Krol | |
2009-11-13 | slang: Plug in the new syntax parser. | Michal Krol | |
2009-11-10 | Merge remote branch 'origin/mesa_7_6_branch' | Eric Anholt | |
2009-11-10 | slang: Fix return value check. | Michal Krol | |
2009-11-10 | slang: Check OOM conditions for alloc_node_storage(). | Michal Krol | |
2009-11-10 | slang: Check return value from new_instruction(). | Michal Krol | |
2009-11-10 | slang: Fix signed/unsigned int handling in _slang_free_temp(). | Michal Krol | |
2009-11-10 | slang: Handle OOM condition in new_instruction(). | Michal Krol | |
2009-11-10 | slang: Update for glsl/pp interface changes. | Michal Krol | |
2009-11-07 | prog parse: Handle GL_VERTEX_PROGRAM_ARB in glLoadProgramNV | Ian Romanick | |
2009-11-07 | prog parse: Handle GL_VERTEX_PROGRAM_NV in glProgramStringARB | Ian Romanick | |
Handle both NV vertex programs and NV vertex state programs passed to glProgramStringARB. | |||
2009-11-07 | prog parse: Handle GL_FRAGMENT_PROGRAM_ARB in glLoadProgramNV | Ian Romanick | |
2009-11-07 | prog parse: Handle GL_FRAGMENT_PROGRAM_NV in glProgramStringARB | Ian Romanick | |
2009-11-07 | mesa: move code after decl | brian | |
Fixes bug 24967. | |||
2009-11-06 | mesa: Reduce the source channels considered in optimization passes. | Eric Anholt | |
Depending on the writemask or the opcode, we can often trim the source channels considered used for dead code elimination. This saves actual instructions on 965 in the non-GLSL path for glean glsl1, and cleans up the writemasks of programs even further. | |||
2009-11-06 | mesa: Fix remove_instructions to successfully remove when removeFlags[0]. | Eric Anholt | |
This fixes the dead code elimination to work on the particular code mentioned in the previous commit. | |||
2009-11-06 | mesa: Add an optimization path to remove use of pointless MOVs. | Eric Anholt | |
GLSL code such as: vec4 result = {0, 1, 0, 0}; gl_FragColor = result; emits code like: 0: MOV TEMP[0], CONST[0]; 1: MOV OUTPUT[1], TEMP[0]; and this replaces it with: 0: MOV TEMP[0], CONST[0]; 1: MOV OUTPUT[1], CONST[0]; Even when the dead code eliminator fails to clean up a now-useless MOV instruction (since it doesn't do live/dead ranges), this should at reduce dependencies. |