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path: root/src/mesa/shader
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2008-07-21mesa: initial support for GLSL struct/array comparisonsBrian Paul
2008-07-21mesa: added null ptr check (error handling case)Brian Paul
2008-07-21mesa: fix +=, -=, etc. operatorsBrian Paul
2008-07-21mesa: fix some issues in _mesa_validate_program()Brian Paul
2008-07-21mesa: assorted glsl uniform/attribute fixesBrian Paul
Fix incorrect uniform/attribute size query results. Add missing error checking for glUniform, glUniformMatrix params Fix an array size/allocation error.
2008-07-21mesa: remove debug codeBrian Paul
2008-07-18mesa: glsl: various writemask/swizzle improvements and clean-upsBrian Paul
2008-07-18mesa: rework array/struct addressing code.Brian Paul
The slang_ir_storage type now has a pointer to parent storage to represent storage of an array element within an array, or a field within a struct. This fixes some problems related to addressing of fields/elements in non- trivial cases. More work to follow.
2008-07-18mesa: regenerated fileBrian Paul
2008-07-18mesa: fix some GLSL /= int operatorsBrian Paul
plus add a few more special constructors to improve code quality.
2008-07-18mesa: fix set_program_uniform_matrix(): need to loop over matrix countBrian Paul
2008-07-17mesa: regenerated fileBrian Paul
2008-07-17mesa: fix/improve the atan(y,x) functionBrian Paul
2008-07-16mesa: fix temp re-use bug in emit_arith()Brian Paul
2008-07-16mesa: regenerated filesBrian Paul
2008-07-16mesa: fix copy&paste errors in degrees() functionsBrian Paul
2008-07-16mesa: implement grammar/parsing for precision/invariant syntaxBrian Paul
Plus, fix some issues with pre-defined preprocessor symbols and version checking.
2008-07-16mesa: Silence compiler warnings on Windows.Michal Krol
2008-07-15mesa: add missing IR_LOG2 caseBrian Paul
2008-07-15mesa: regenerated fileBrian Paul
2008-07-15mesa: fix some broken /= operatorsBrian Paul
2008-07-15mesa: regenerated fileBrian Paul
2008-07-15mesa: fix some broken bool, bvec2, bvec3, bvec4 constructorsBrian Paul
2008-07-15mesa: fix storage size computation in emit_arith()Brian Paul
2008-07-15mesa: fix some function inlining bugsBrian Paul
Need to add local vars of original function to the new scope's variable list (though the DECLs were already present). In slang_operation_copy() call slang_replace_scope() for SLANG_OPER_BLOCK_NEW_SCOPE opers.
2008-07-15mesa: improved printingBrian Paul
2008-07-15mesa: Silence compiler warnings on Windows.Michal Krol
2008-07-14mesa: assemble main() after all other functionsBrian Paul
Before, main() had to come after any functions it called.
2008-07-09mesa: check for null shader->SourceBrian Paul
2008-07-09mesa: fix state.clip[n].plane parsing bug (bug 16611)Brian Paul
cherry-picked from master
2008-07-08mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul
The old implementation could overwrite the caller's param buffer.
2008-07-08mesa: fix bug/failure in recursive function inliningBrian Paul
Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible...
2008-07-08mesa: more debug outputBrian Paul
2008-07-08mesa: compute global var size before doing codegenBrian Paul
2008-07-08mesa: add missing VARYING case to storage_string()Brian Paul
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵Brian Paul
program isn't linked
2008-07-03mesa: fix incorrect array size, added assertionBrian Paul
2008-07-03mesa: fix array storage allocation bugBrian Paul
2008-07-03mesa: regenerated fileBrian Paul
2008-07-03mesa: additional vec4 constructorBrian Paul
2008-07-03mesa: fix various error codesBrian Paul
2008-07-02mesa: additional GLSL built-in constantsBrian Paul
2008-07-02mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul
cherry-picked from master
2008-07-02mesa: added some debug code (disabled)Brian Paul
cherry-picked from master
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master
2008-07-02mesa: regenerated fileBrian Paul
2008-07-02mesa: added some missing equal() notEqual() intrinsicsBrian Paul
cherry-picked from master
2008-07-02mesa: disable some debug assertionsBrian Paul
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday.
2008-07-02mesa: regenerated filesBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
cherry-picked from master