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path: root/src/mesa/shader
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2006-09-06for VERTEX_ATTRIB_WEIGHT, use break, not returnBrian Paul
2006-09-05Hack for Warcraft (bug 8060): allow 'vertex.weight' to be referenced inBrian Paul
vertex program, even though it's not really supported. Results will be undefined, but Warcraft doesn't actually use the attribute.
2006-09-05fix typo in enable_parser_extensions(): s/point_parameters/vertex_blend/Brian Paul
2006-09-05Consolidate common case of _mesa_set_program_error() followed by _mesa_error()Brian Paul
in new program_error() function. Add const qualifiers in many places. Reorder some debug code to prevent referencing free'd memory.
2006-08-30Check that we don't try to reference more than one target of a texture unit.Brian Paul
For example, referencing both "texture[0], 2D" and "texture[0], CUBE" in one program is an error.
2006-08-30s/0/VERT_RESULT_HPOS/Brian Paul
2006-08-30Add missing vec4 instructions to the interpreter.Michal Krol
Other cosmetic changes.
2006-08-30fix initialization of native resource usage of vertex/fragment programsRoland Scheidegger
2006-08-29replace abort with _mesa_problem()Brian Paul
2006-08-25Free vertex program TnlData, if any. Fixes a mem leak.Brian Paul
2006-08-25Rearrange glBindProgram() code to do all error checking before changingBrian Paul
the binding. Prevent a potential dangling pointer error. SF Bug 1544507.
2006-08-25Rename _mesa_append_modelview_code() to _mesa_insert_mvp_code().Brian Paul
The four DP4 instructions are now inserted at the top of the program instead of appended to tail.
2006-08-25use _mesa_alloc_instructions()Brian Paul
2006-08-25added _mesa_alloc_instructions() utility functionBrian Paul
2006-08-24update MAX_INSTRUCTIONS limitBrian Paul
2006-08-24Cg tries to bind NV fragment programs to the GL_FRAGMENT_PROGRAM_ARB targetBrian Paul
with glBindProgramARB(). I guess the GL_ARB_fragment_program specification allows that, but Mesa didn't. Relaxed the check with a new predicate function: compatible_program_targets().
2006-08-24scalar sources such as 'time.x' weren't accepted by parserBrian Paul
2006-08-24Functions for vertex/fragment program transformations, optimizations, etc.Brian Paul
2006-08-24use _mesa_realloc_instructions()Brian Paul
2006-08-24Added _mesa_realloc_instructions() utility function.Brian Paul
Fixed/updated comments for parameter list functions.
2006-08-23Added _mesa_lookup_program() and _mesa_lookup_bufferobj() functions to avoidBrian Paul
a lot of casting elsewhere. Use _mesa_lookup_texture() in tdfx driver, use _mesa_lookup_bufferobj() in r300 driver.
2006-08-21More GLSL preprocessor code:Michal Krol
Rename slang_version.syn to slang_pp_version.syn. The #version directive understands version 120. Cosmetic changes in version preprocessor. Checks if requested version is supported by the compiler.
2006-08-21GLSL 1.20 constructors and operators.Michal Krol
2006-08-15Add support for GL_EXT_gpu_program_parameters. Any driver that enablesIan Romanick
either GL_ARB_vertex_program or GL_ARB_fragment_program should enable this extension as well.
2006-08-15Remove extraneous trailing semicolon.Ian Romanick
2006-08-09GLSL 1.20 built-in library.Michal Krol
2006-08-09More GLSL code - more support for vec4 operations on x86 back-end.Michal Krol
2006-08-02Enable vec4 extension for x86 back-end.Michal Krol
2006-08-02Add vec4 extension.Michal Krol
2006-08-01Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol
2006-07-30Program to convert .syn file to .h headers.Michal Krol
2006-07-20Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul
"gl_" to match other structs.
2006-06-28propagate errors from parse_generic_attrib_num in parse_attrib_binding (-> ↵Tilman Sauerbeck
don't segfault when you're trying to access invalid generic attributes
2006-06-12Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
2006-05-30Define new NEGATE_* tokens for setting the src register's NegateBase field.Brian Paul
Before, we were using GL_TRUE/GL_FALSE in a few places. Note: only the SWZ instruction can negate individual components.
2006-05-30don't generate GL_INVALID_ENUM if GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, ↵Tilman Sauerbeck
which is actually handled
2006-05-30Remove not needed forward declaration.Michal Krol
2006-05-29don't do the check for >= MAX_VERTEX_PROGRAM_ATTRIBS twice, it's already ↵Tilman Sauerbeck
done in parse_generic_attrib_num()
2006-05-29generic attribute 0 wasn't handled correctly (Jesse Allen)Brian Paul
2006-05-24Roll _mesa_free_parameters() into calling function (the only caller).Brian Paul
Replace assert(0) with _mesa_warning(). Use new _mesa_align_realloc() function. New comments, clean-ups.
2006-05-24fix a small memory leak in _mesa_add_state_reference()Brian Paul
2006-05-24use GLbitfield for StateFlags, improved commentsBrian Paul
2006-05-18change initialization of texcoords - not all C compilers support ↵Brian Paul
non-constant array initializers
2006-05-17unbreak the buildTilman Sauerbeck
2006-05-16Fix typo.Michal Krol
2006-05-16Change error message wording.Michal Krol
2006-05-16Rename print() to printMESA().Michal Krol
2006-05-16Fix attrib handling.Michal Krol
2006-05-16Extend printMESA function to output also to shader's info log.Michal Krol
Fix float-to-int conversion for x86 back-end.
2006-05-16Cleanup code. Change constructor prototype.Michal Krol