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path: root/src/mesa/shader
AgeCommit message (Expand)Author
2009-06-17glsl: call _mesa_postprocess_program(), disabledBrian Paul
2009-06-17mesa: silence warningBrian Paul
2009-06-17mesa: added _mesa_postprocess_program() to aid shader debuggingBrian Paul
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Michal Krol
2009-06-09Merge branch 'mesa_7_5_branch'Jakob Bornecrantz
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Michal Krol
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
2009-06-09glsl: Expand nested preprocessor macros.Michal Krol
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Michal Krol
2009-06-08glsl: preprocessor debug code (disabled)Brian Paul
2009-06-08mesa: better error message for invalid texture unit indexBrian Paul
2009-06-03mesa: added NaN checking code (disabled)Brian Paul
2009-06-03mesa: check/prevent NaN for EX2/LG2Brian Paul
2009-05-22mesa: added some assertionsBrian Paul
2009-05-22mesa: remove MAX_VERTEX_PROGRAM_ATTRIBSBrian Paul
2009-05-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul
2009-05-21mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-21mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul
2009-05-11mesa: better handling/printing of driver-specific opcodes, register filesBrian Paul
2009-05-08glsl: check number of varying variables against the limitBrian Paul
2009-05-08glsl: set vertex/fragment program Ids to aid with debuggingBrian Paul
2009-05-08mesa: more shader debug code (disabled)Brian Paul
2009-05-08mesa: more complete fix for transform_invarient glitchesKeith Whitwell
2009-05-06mesa: be smarter about allocating vert/frag program constantsBrian Paul
2009-05-05mesa: more complete fix for transform_invarient glitchesKeith Whitwell
2009-05-04mesa: also print program params/constants when dumping shaders to diskBrian Paul
2009-05-04mesa: remove some unfinished/devel codeBrian Paul
2009-05-01Merge branch 'const-buffer-changes'Brian Paul
2009-04-29mesa: added _mesa_check_soa_dependencies() functionBrian Paul
2009-04-29mesa: added _mesa_check_soa_dependencies() functionBrian Paul
2009-04-27Avoid a segfault in shader compilationRobert Ellison
2009-04-24mesa: refactor code and make _mesa_find_temp_intervals() publicBrian Paul
2009-04-24mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAMBrian Paul
2009-04-22mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul
2009-04-21mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul
2009-04-21mesa: print internal.current[i] attribBrian Paul
2009-04-21mesa: print parameter list dirty state flag maskBrian Paul
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-04-14mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul
2009-04-14mesa: remove NV vertex/fragment program print/debug codeBrian Paul
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-03mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul