Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-09-29 | GLSL: Implement _mesa_get_handle | Ian Romanick | |
Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work. | |||
2008-09-29 | GLSL: AttachShader returns INVALID_OPERATION for repeated attach | Ian Romanick | |
The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case. | |||
2008-09-29 | mesa: asst updates for VMS | Jouk Jansen | |
2008-09-26 | mesa: fix assertion in _mesa_reference_program() | Brian Paul | |
2008-09-25 | mesa: fix function params to match prototypes | Sam Hocevar | |
2008-09-25 | mesa: prevent the slang code generator from aborting when faced with a ↵ | Sam Hocevar | |
sampler variable redeclaration. | |||
2008-09-23 | mesa: glsl: fix glGetUniform for matrix queries | Brian Paul | |
(cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03) | |||
2008-09-23 | mesa: glsl: fix a number of glUniform issues | Brian Paul | |
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1. | |||
2008-09-23 | mesa: glsl: fix error check in get_uniformfv() | Brian Paul | |
(cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183) | |||
2008-09-23 | mesa: Apply MSVC portability fixes from Alan Hourihane. | José Fonseca | |
2008-09-23 | mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs() | Brian Paul | |
2008-09-23 | mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵ | Brian Paul | |
point coord (cherry picked from commit d7a7b0a10dd355fbeb7a404091a42d4ab558c820) | |||
2008-09-21 | mesa: set point state | Brian Paul | |
(cherry picked from commit af3d9dba562813ffed71691bffd7faf6665c4487) | |||
2008-09-21 | mesa: fix issues causing warnings on Windows | Brian Paul | |
2008-09-21 | mesa: Use appropriate unsigned/signed, float/integer types. | José Fonseca | |
2008-09-21 | mesa: remove unneeded #include | Brian Paul | |
(cherry picked from commit 6363960db55769db73021081b60f1028723d9f58) | |||
2008-09-21 | mesa: move fixed function vertex program builder from tnl to core mesa | Keith Whitwell | |
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2 | |||
2008-09-18 | mesa: prefix a bunch of #include lines with "main/". | Brian Paul | |
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code... | |||
2008-09-17 | mesa: fix bug in previous changes to _slang_resolve_attributes() | Brian Paul | |
2008-09-16 | mesa: rework GLSL vertex attribute binding | Brian Paul | |
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings. | |||
2008-08-25 | mesa: glsl: regenerated file | Brian Paul | |
2008-08-25 | mesa: glsl: grab latest fixes from gallium-0.1 branch | Brian Paul | |
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction. | |||
2008-08-16 | mesa: turn off 'x' bit misset on a few .h and .syn files | Brian Paul | |
2008-08-16 | mesa: import latest GLSL code from gallium-0.1 branch | Brian Paul | |
2008-08-11 | mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079 | Brian Paul | |
2008-08-06 | disable debug code accidentally enabled by prev commit | Brian Paul | |
2008-08-06 | mesa: glsl: count number of temp regs used | Haihao Xiang | |
2008-07-29 | mesa: glsl: remove old assertion (fixes glsl/bitmap.c) | Brian Paul | |
2008-07-29 | mesa: disable debug code | Brian Paul | |
2008-07-29 | mesa: regenerated files | Brian Paul | |
2008-07-29 | mesa: Silence compiler warnings on Windows. | Brian Paul | |
2008-07-29 | mesa: cast to fix warning | Brian Paul | |
2008-07-29 | mesa: fix bug/failure in recursive function inlining | Brian Paul | |
Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible... | |||
2008-07-29 | mesa: glsl: silence warning (s/int/GLuint) | Brian Paul | |
2008-07-29 | mesa: remove stray debug code | Brian Paul | |
2008-07-29 | mesa: glsl: assorted fixes for resolving polymorphic functions | Brian Paul | |
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors | |||
2008-07-29 | mesa: glsl: re-order some constructors | Brian Paul | |
2008-07-29 | mesa: glsl: remove unneeded operators | Brian Paul | |
2008-07-29 | mesa: glsl: added null ptr check | Brian Paul | |
2008-07-29 | mesa: fix issues causing warnings on Windows | Brian Paul | |
2008-07-29 | mesa: glsl: additional error detection | Brian Paul | |
Plus begin some fixes for vec/matrix constructors. | |||
2008-07-29 | mesa: gls: fix broken else clause of conditional break/continue | Brian Paul | |
In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted. | |||
2008-07-29 | mesa: glsl: only try to link shaders defining main() | Brian Paul | |
2008-07-29 | mesa: Silence compiler warning on windows. | Michal Krol | |
2008-07-29 | mesa: glsl: fix/simplify array element handling | Brian Paul | |
Also fix bug in comparing large structs/arrays. | |||
2008-07-29 | mesa: glsl: mark constructor params as const | Brian Paul | |
2008-07-29 | mesa: glsl: rework swizzle storage handling | Brian Paul | |
Build on the heirarchal approach implemented for arrays/structs. | |||
2008-07-29 | mesa: fix uninitialized var | Brian Paul | |
2008-07-29 | mesa: glsl: implement constructor functions for user-defined types | Brian Paul | |
2008-07-29 | mesa: remove stray debug assertion | Brian Paul | |