Age | Commit message (Expand) | Author |
2009-01-14 | glsl: fix regression from sampler arrays commit | Alan Hourihane |
2009-01-14 | mesa: put _NV suffix on a few opcodes | Brian Paul |
2009-01-14 | glsl: fix a comment typo | Alan Hourihane |
2009-01-14 | glsl: support sampler arrays. | Alan Hourihane |
2009-01-13 | glsl: add preprocessor support for #pragma | Brian Paul |
2009-01-12 | glsl: better fix for for-loop scope issue (commit 6333005f7aea3e5d1d86a5c47b3... | Brian Paul |
2009-01-10 | glsl: force creation of new scope for for-loop body | Brian Paul |
2009-01-10 | glsl: replace 0/1 with GL_FALSE/GL_TRUE | Brian Paul |
2009-01-09 | glsl: make minimum struct size = 2, not 1 | Brian Paul |
2009-01-08 | glsl: fix typo in the vec2 += operator function | Brian Paul |
2009-01-08 | glsl: fix broken +=, -=, *=, /= operators | Brian Paul |
2009-01-08 | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul |
2009-01-07 | mesa: additional case in file_string() | Brian Paul |
2009-01-07 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul |
2009-01-07 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul |
2009-01-07 | glsl: check that the fragment shader does not write both gl_FragColor and gl_... | Brian Paul |
2009-01-07 | mesa: Add _mesa_snprintf. | José Fonseca |
2009-01-07 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul |
2009-01-07 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul |
2009-01-07 | glsl: remove dead code | Brian Paul |
2009-01-06 | glsl: loop unroll adjustments | Brian Paul |
2009-01-06 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul |
2009-01-06 | mesa: Move var declaration to top of scope. | Brian Paul |
2009-01-05 | mesa: fix a GLSL swizzled writemask bug | Brian Paul |
2009-01-02 | mesa: fix warning about possibly undefined var in GLSL compiler | Brian Paul |
2009-01-02 | mesa: fix another "out of samplers" problem | Brian Paul |
2009-01-01 | mesa: updated comments about GLSL constants | Brian Paul |
2008-12-31 | mesa: increase max texture image units and GLSL samplers to 16 | Brian Paul |
2008-12-30 | mesa: fix bug in evaluation of structure fields | Brian Paul |
2008-12-30 | mesa: allow variable indexing into the predefined uniform variable arrays | Brian Paul |
2008-12-30 | mesa: better error message when running out of GLSL samplers | Brian Paul |
2008-12-30 | mesa: comments for some state vars | Brian Paul |
2008-12-19 | GLSL: The LOG2 macro doesn't have enough precision | Ian Romanick |
2008-12-18 | glsl: Fix handling of nested parens in macro actual arguments. | Michal Krol |
2008-12-16 | mesa: disable debug output | Brian Paul |
2008-12-16 | mesa: fix some GLSL array regressions | Brian Paul |
2008-12-15 | mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functions | Brian Paul |
2008-12-15 | mesa: bump glsl grammar revision | Brian Paul |
2008-12-15 | mesa: more re-org of variable declarations in glsl compiler | Brian Paul |
2008-12-15 | mesa: more comments, clean up | Brian Paul |
2008-12-15 | mesa: added comments, remove unused code | Brian Paul |
2008-12-15 | mesa: checkpoint: handle uniform vars in _slang_gen_var_decl() | Brian Paul |
2008-12-12 | mesa: use IFLOOR(x) instead of (int) FLOORF(x) | Brian Paul |
2008-12-12 | mesa: place glsl constant arrays in constant memory | Brian Paul |
2008-12-12 | mesa: remove old size=4 limit | Brian Paul |
2008-12-12 | mesa: code clean-up in glsl compiler | Brian Paul |
2008-12-12 | mesa: remove unneeded swizzle init code in glsl compiler | Brian Paul |
2008-12-12 | mesa: disable glsl debug output | Brian Paul |
2008-12-12 | mesa: remove unused varpool code in glsl compiler | Brian Paul |
2008-12-12 | mesa: basic array constructors work now | Brian Paul |