Age | Commit message (Collapse) | Author |
|
|
|
|
|
Replace *(*inst++) with *(*inst)++ in a few places.
|
|
group's objects (Shane Blackett)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
of -I flags.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
|
|
|
|
|
|
|
|
|
|
exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e.
See bug 10907.
|
|
|
|
Only works for program input registers at this time.
Good enough for the common case of texcoords, though.
|
|
|
|
|
|
|
|
substitution.
We had been taking a short-cut w/ asm inlines by just using parameters in order
rather than doing full formal parameter -> actual argument substitution like
ordinary inlined function calls. This worked in all cases but one: mix() in
which the parameters were used in a different order.
This fixes bug 10821.
|
|
|
|
|
|
produced by vertex shader.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
|
|
|
|
|
|
|
|
|
|
|
|
|