Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-17 | mesa: fix/improve the atan(y,x) function | Brian Paul | |
2008-07-16 | mesa: regenerated file | Brian Paul | |
2008-07-16 | mesa: fix temp re-use bug in emit_arith() | Brian Paul | |
2008-07-16 | mesa: fix copy&paste errors in degrees() functions | Brian Paul | |
2008-07-15 | mesa: regenerated file | Brian Paul | |
2008-07-15 | mesa: add missing IR_LOG2 case | Brian Paul | |
2008-07-15 | mesa: fix some broken /= operators | Brian Paul | |
2008-07-15 | mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors | Brian Paul | |
2008-07-15 | mesa: fix storage size computation in emit_arith() | Brian Paul | |
2008-07-14 | mesa: assemble main() after all other functions | Brian Paul | |
Before, main() had to come after any functions it called. | |||
2008-07-14 | mesa: check for null shader->Source | Brian Paul | |
2008-07-12 | r500: Add "Not quite SSA" and dead code elimination pass | Nicolai Haehnle | |
In addition, this pass fixes non-native swizzles. | |||
2008-07-09 | mesa: fix state.clip[n].plane parsing bug (bug 16611) | Brian Paul | |
2008-07-08 | mesa: implement glGetUniformiv() with new ctx->Driver function | Brian Paul | |
The old implementation could overwrite the caller's param buffer. | |||
2008-07-08 | mesa: more debug output | Brian Paul | |
2008-07-08 | mesa: compute global var size before doing codegen | Brian Paul | |
2008-07-08 | mesa: add missing VARYING case to storage_string() | Brian Paul | |
2008-07-05 | _mesa_clone_program: Copy ShadowSamplers | Nicolai Haehnle | |
2008-07-04 | mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵ | Brian Paul | |
program isn't linked | |||
2008-07-03 | mesa: fix various error codes | Brian Paul | |
2008-07-03 | mesa: additional error checking, fix error codes | Brian Paul | |
2008-07-03 | mesa: regenerated file | Brian Paul | |
2008-07-03 | mesa: additional vec4 constructor | Brian Paul | |
2008-07-03 | mesa: fix array storage allocation bug | Brian Paul | |
2008-07-03 | mesa: fix incorrect array size, added assertion | Brian Paul | |
2008-07-02 | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | |
2008-07-02 | mesa: added some debug code (disabled) | Brian Paul | |
2008-07-02 | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | |
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... | |||
2008-07-02 | mesa: regenerated | Brian Paul | |
2008-07-02 | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | |
2008-07-02 | mesa: regenerated files | Brian Paul | |
2008-07-02 | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | |
2008-07-02 | generate a link error if the vertex shader references too many textures | Brian Paul | |
2008-07-01 | mesa: fix a GLSL vector subscript/writemask bug | Brian Paul | |
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. | |||
2008-07-01 | mesa: move some functions | Brian Paul | |
2008-07-01 | mesa: make _slang_swizzle_swizzle() non-private | Brian Paul | |
2008-07-01 | mesa: better function inlining in the presence of 'return' statements | Brian Paul | |
Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. | |||
2008-07-01 | mesa: add/fix some IrInfo entries for debugging purposes | Brian Paul | |
2008-06-28 | s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv() | Brian Paul | |
2008-06-28 | mesa: added null ptr checks | Brian Paul | |
2008-06-12 | silly bug: it's PROGRAM_VARYING | Zack Rusin | |
2008-06-12 | glsl: make sure we replace all output reads with temporaries | Zack Rusin | |
test in if.glsl | |||
2008-06-12 | glsl: allow uniforms | Zack Rusin | |
2008-06-12 | glsl: fix array size initialiazers using const variables | Zack Rusin | |
e.g. const int kernelSize = 9; uniform vec2 kernel[kernelSize]; | |||
2008-06-12 | almost forgot - RelAddr is a boolean so use it here | Zack Rusin | |
2008-06-12 | shaders: fix allocation of arrays of parameters | Zack Rusin | |
2008-06-12 | glsl: implement variable array indexes | Zack Rusin | |
2008-06-04 | Set the attribute as used. | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2008-05-27 | updated for latest sources | Jouk Jansen | |
2008-05-20 | copy StateFlags in _mesa_clone_parameter_list() | Brian Paul | |