Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
variable array indexes.
|
|
these should be the same functions (as per spec).
|
|
|
|
|
|
This was causing infinite recursive calls w/ software drivers.
All vertex/fragment shaders should be allocated by calling
ctx->Driver.NewProgram(), not by calling _mesa_new_program().
|
|
Conflicts:
src/mesa/drivers/dri/i965/brw_sf.h
src/mesa/drivers/dri/i965/intel_context.c
|
|
|
|
Contains the normalized fragment position within a point sprite.
|
|
|
|
|
|
|
|
|
|
|
|
Replace *(*inst++) with *(*inst)++ in a few places.
|
|
group's objects (Shane Blackett)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
into 965-glsl
|
|
|
|
|
|
|
|
of -I flags.
|
|
into 965-glsl
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
|
|
|
|
|
|
|
|
|
|
exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e.
See bug 10907.
|
|
modified: src/mesa/descrip.mms
modified: src/mesa/drivers/osmesa/descrip.mms
modified: src/mesa/drivers/x11/descrip.mms
modified: src/mesa/main/descrip.mms
modified: src/mesa/shader/descrip.mms
modified: src/mesa/shader/slang/descrip.mms
modified: src/mesa/swrast/descrip.mms
modified: src/mesa/swrast_setup/descrip.mms
modified: src/mesa/tnl/descrip.mms
|
|
|
|
Only works for program input registers at this time.
Good enough for the common case of texcoords, though.
|