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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-28
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-25
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
2010-06-25
glsl2: Hook up constant parameters in ir_to_mesa.
Eric Anholt
2010-06-25
glsl2: Set InputsRead and OutputsWritten on the generated programs.
Eric Anholt
2010-06-25
glsl2: Start integrating ir_to_mesa.cpp into shader_api.h
Eric Anholt
2010-06-24
glsl2: Replace the GLSL compiler with the glsl2 project.
Eric Anholt
2010-06-24
glsl2: Move the Mesa IR codegen into mesa/shader/
Eric Anholt
2010-06-24
Make sure that symbols aren't multiply defined in the same scope.
Ian Romanick
2010-06-02
glsl: handle indirectly indexed input registers in linker
Brian Paul
2010-06-02
mesa: use BITFIELD64_BIT() macro
Brian Paul
2010-06-02
glsl: fix bad sanity-check assertion
Brian Paul
2010-06-02
shaders: Don't lose the param binding swizzle for single params.
Eric Anholt
2010-06-01
mesa: use split_location_offset() in GetUniform() functions
Brian Paul
2010-05-28
glsl: change uniform location/offset encoding
Brian Paul
2010-05-27
mesa: Remove unnecessary headers.
Vinson Lee
2010-05-26
mesa: remove unused includes
Brian Paul
2010-05-26
mesa: rewrite _mesa_get_handle() and add some comments
Brian Paul
2010-05-26
mesa: move GLSL uniform functions into new source file
Brian Paul
2010-05-25
mesa: move all vertex array functions into varray.c
Brian Paul
2010-05-25
mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()
Brian Paul
2010-05-25
mesa: consolidate some glUniform code
Brian Paul
2010-05-25
mesa: support for unsigned int uniforms
Brian Paul
2010-05-24
glsl: silence unused var warnings
Brian Paul
2010-05-24
mesa: Handle FEATURE_es2_glsl differences at runtime too
Kristian Høgsberg
2010-05-14
mesa: more info in glUniform error messages
Brian Paul
2010-05-13
mesa: Remove no-op wrappers around trig functions.
Eric Anholt
2010-05-13
mesa: Remove _mesa_pow(), which is always just pow().
Eric Anholt
2010-05-12
mesa: Make FEATURE_ATI_fragment_shader more modular.
Chia-I Wu
2010-05-10
mesa: more transform feedback infrastructure
Brian Paul
2010-05-03
glsl: change variable declared assertion into conditional
Brian Paul
2010-05-01
glsl: s/sprintf/_mesa_snprintf/
Vinson Lee
2010-04-29
mesa: Don't overwrite a driver's shader infolog with generic failure message.
Eric Anholt
2010-04-24
mesa: Eliminate multiple va_list usage.
José Fonseca
2010-04-18
mesa: Restore comment too.
José Fonseca
2010-04-18
glsl: Fix handling of OPCODE_PRINT for no registers case.
Vinson Lee
2010-04-09
Merge branch '7.8'
Brian Paul
2010-04-09
mesa: fix instruction indexing bugs
Brian Paul
2010-04-01
glsl: fix bad return value in link_transform_feedback()
Brian Paul
2010-04-01
glsl: remove obsolete comment
Brian Paul
2010-04-01
glsl: do extra link checking for transform feedback
Brian Paul
2010-04-01
glsl: append built-in, used varying vars to the varying vars list
Brian Paul
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