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path: root/src/mesa/shader
AgeCommit message (Expand)Author
2010-06-28ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt
2010-06-28ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt
2010-06-28ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt
2010-06-28glsl2: Add support for some builtin matrices.Eric Anholt
2010-06-28ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt
2010-06-25glsl2: Add support for non-float constants in Mesa IR.Eric Anholt
2010-06-25glsl2: Take out the spamming of debug flags I'd added.Eric Anholt
2010-06-25glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt
2010-06-25glsl2: Start trying to hook up uniforms.Eric Anholt
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
2010-06-25glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt
2010-06-25glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt
2010-06-25glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-24glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt
2010-06-24Make sure that symbols aren't multiply defined in the same scope.Ian Romanick
2010-06-02glsl: handle indirectly indexed input registers in linkerBrian Paul
2010-06-02mesa: use BITFIELD64_BIT() macroBrian Paul
2010-06-02glsl: fix bad sanity-check assertionBrian Paul
2010-06-02shaders: Don't lose the param binding swizzle for single params.Eric Anholt
2010-06-01mesa: use split_location_offset() in GetUniform() functionsBrian Paul
2010-05-28glsl: change uniform location/offset encodingBrian Paul
2010-05-27mesa: Remove unnecessary headers.Vinson Lee
2010-05-26mesa: remove unused includesBrian Paul
2010-05-26mesa: rewrite _mesa_get_handle() and add some commentsBrian Paul
2010-05-26mesa: move GLSL uniform functions into new source fileBrian Paul
2010-05-25mesa: move all vertex array functions into varray.cBrian Paul
2010-05-25mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()Brian Paul
2010-05-25mesa: consolidate some glUniform codeBrian Paul
2010-05-25mesa: support for unsigned int uniformsBrian Paul
2010-05-24glsl: silence unused var warningsBrian Paul
2010-05-24mesa: Handle FEATURE_es2_glsl differences at runtime tooKristian Høgsberg
2010-05-14mesa: more info in glUniform error messagesBrian Paul
2010-05-13mesa: Remove no-op wrappers around trig functions.Eric Anholt
2010-05-13mesa: Remove _mesa_pow(), which is always just pow().Eric Anholt
2010-05-12mesa: Make FEATURE_ATI_fragment_shader more modular.Chia-I Wu
2010-05-10mesa: more transform feedback infrastructureBrian Paul
2010-05-03glsl: change variable declared assertion into conditionalBrian Paul
2010-05-01glsl: s/sprintf/_mesa_snprintf/Vinson Lee
2010-04-29mesa: Don't overwrite a driver's shader infolog with generic failure message.Eric Anholt
2010-04-24mesa: Eliminate multiple va_list usage.José Fonseca
2010-04-18mesa: Restore comment too.José Fonseca
2010-04-18glsl: Fix handling of OPCODE_PRINT for no registers case.Vinson Lee
2010-04-09Merge branch '7.8'Brian Paul
2010-04-09mesa: fix instruction indexing bugsBrian Paul
2010-04-01glsl: fix bad return value in link_transform_feedback()Brian Paul
2010-04-01glsl: remove obsolete commentBrian Paul
2010-04-01glsl: do extra link checking for transform feedbackBrian Paul
2010-04-01glsl: append built-in, used varying vars to the varying vars listBrian Paul