Age | Commit message (Expand) | Author |
2008-11-24 | mesa: add Flags field to gl_program_parameter | Brian Paul |
2008-11-21 | mesa: issue error, don't crash, when calling a prototyped, but undefined func... | Brian Paul |
2008-11-21 | mesa: better variable name: s/aux/store/ | Brian Paul |
2008-11-19 | mesa: minor comment reformattting | Brian Paul |
2008-11-19 | mesa: glsl compiler debug code | Brian Paul |
2008-11-19 | mesa: rework GLSL array code generation | Brian Paul |
2008-11-19 | mesa: don't realloc instruction buffer so often | Brian Paul |
2008-11-19 | mesa: updated comment | Brian Paul |
2008-11-13 | mesa: no longer need Writemask field in GLSL IR nodes | Brian Paul |
2008-11-13 | mesa: revamp GLSL instruction emit code | Brian Paul |
2008-11-13 | mesa: make writemask_string() non-static | Brian Paul |
2008-11-13 | mesa: remove some do-nothing GLSL code | Brian Paul |
2008-11-13 | mesa: fix accidental regression in GLSL built-in texture matrix lookup | Brian Paul |
2008-11-13 | mesa: use the tighter definition of GLSL ftransform() from the gallium branches | Brian Paul |
2008-11-13 | mesa: remove unused/obsolete __NormalMatrixTranspose matrix | Brian Paul |
2008-11-13 | mesa: fix bug in GLSL built-in matrix state lookup | Brian Paul |
2008-11-13 | mesa: tweak program register printing for RelAddr case | Brian Paul |
2008-11-11 | mesa: allow relative indexing into all register files and indirect dst regist... | Brian Paul |
2008-11-10 | mesa: track initialization status of uniform variables. Plus, asst clean-ups. | Brian Paul |
2008-11-10 | mesa: initial support for uniform variable initializers. | Brian Paul |
2008-11-10 | mesa: fix logic error in GLSL linker when looking for main() shaders | Brian Paul |
2008-11-10 | mesa: allows 'f' suffix on GLSL float literals | Brian Paul |
2008-11-08 | mesa: remove OPCODE_INT #define | Brian |
2008-11-07 | mesa: add support for 'centroid' qualifier in GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: add support for 'invariant' keyword for GLSL 1.20 | Brian Paul |
2008-11-07 | mesa: reformat comments, rewrap lines, etc for a little better readability | Brian Paul |
2008-11-07 | mesa: forgot sqrt in NRM3/4 instructions | Brian Paul |
2008-11-07 | mesa: fix opcode table order bug | Brian Paul |
2008-11-07 | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted... | Brian Paul |
2008-11-07 | mesa: added DP2, DP2A instructions | Brian Paul |
2008-11-07 | mesa: added AND/OR/NOT/XOR instructions | Brian Paul |
2008-11-07 | mesa: include shader/prog_instruction.h | Brian Paul |
2008-11-07 | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization. | Brian Paul |
2008-11-06 | mesa: rename OPCODE_INT -> OPCODE_TRUNC | Brian Paul |
2008-11-06 | mesa: update the shader programs->TexturesUsed array at link time | Brian Paul |
2008-11-05 | mesa: Fix compiler warnings on Windows. | Brian Paul |
2008-11-05 | mesa: fix a GLSL array indexing codegen bug | Brian Paul |
2008-11-05 | mesa: remove extra \n from printf string | Brian Paul |
2008-11-05 | mesa: add Initialized field to gl_uniform struct, for debugging purposes only | Brian Paul |
2008-11-04 | mesa: fix float-valued GLSL vertex attribute variables | Brian Paul |
2008-11-01 | mesa: silence warnings | Brian Paul |
2008-11-01 | mesa: do scope replacement for while/for loops too | Brian Paul |
2008-11-01 | mesa: glsl tree print improvements | Brian Paul |
2008-11-01 | mesa: fix assignment / parameter passing of sampler types | Brian Paul |
2008-11-01 | mesa: additional debug flags for glsl debug/disassembly | Brian Paul |
2008-10-31 | mesa: fix some bugs with precision qualifier parsing | Brian Paul |
2008-10-31 | mesa: do scope replacement for variable initializers too | Brian Paul |
2008-10-31 | mesa: fix copy/paste error in GLSL error msg | Brian Paul |
2008-10-06 | mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONE | Brian Paul |
2008-09-29 | GLSL: Implement _mesa_get_handle | Ian Romanick |