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path: root/src/mesa/shader
AgeCommit message (Collapse)Author
2008-01-18s/varible/variable/Brian
2008-01-18set param type to PROGRAM_CONSTANT when parsing immediatesBrian
2008-01-16use NEGATE_X/Y/Z/W tokensBrian
2008-01-16clean-up swizzle fields in fog code, fix NegateBaseBrian
2008-01-16copy UsesKill state in _mesa_combine_programs()Brian
2008-01-01free program cachesBrian
2008-01-01fix a memleakBrian
2007-12-07Move _mesa_init_glsl_driver_functions() into shader_api.cBrian
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c
2007-10-31fix type for Samplers fieldBrian
2007-10-31alloc caches for fixed-func vertex/fragment progsBrian
2007-10-30fix InputsRead bug in _mesa_combine_programs()Brian
2007-10-30special-case KIL/KIL_NVBrian
2007-10-30more additions for COLOR_MATRIX, etcBrian
2007-10-30add state vars for color matrix, pixel transfer scale&biasBrian
2007-10-30Program cache functions.Brian
Generic version of cache code from texenvprogram.c and t_vp_build.c Not used by those files just yet, will also be used for pixel_transfer programs.
2007-10-30check for NULL ptr in _mesa_print_parameter_list()Brian
2007-10-30make _mesa_combine_programs() params constBrian
2007-10-30Added _mesa_combine_programs() for concatenating two programs.Brian
2007-10-30added _mesa_combine_parameter_lists()Brian
2007-10-29Rename 'mms-config.' to 'mms.config'.Michal Krol
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'.
2007-10-26turn off debug outputBrian
2007-10-26Re-implement GLSL texture sampler variables.Brian
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
2007-10-24add to gitBrian
2007-10-24Implement gl_PointCoord attribute for GLSL fragment shaders.Brian
Contains the normalized fragment position within a point sprite.
2007-10-17disable the NeedFlush assertion for nowBrian
2007-10-17Assert that there's no outstanding current state that needs to be flushed ↵Brian
from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale.
2007-08-07Naive implementation of IF/ELSE/ENDIF.michal
Handle TGSI labels correctly. Enhance MESA opcode info queries.
2007-07-26Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion.Brian
2007-07-26generate error upon writing to varying var in fragment program (bug 11733)Brian
2007-07-24call ctx->Driver.NewProgram() instead of _mesa_new_program()Brian
2007-07-13fix shader/info string length queries (bug 11588)Jan Dvorak
2007-07-12fix swizzle-related bug 11534Brian
2007-07-04Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵Brian
of -I flags.
2007-07-03added vec2(vec4) constructor, bug 11404Brian
2007-07-03add code for stpq, rgba writemasks in make_writemask(), bug 11404Brian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-05Updates for array texture shadow targets.Ian Romanick
2007-05-22make sure optimized fog params get updatedRoland Scheidegger
2007-05-18fix STATE_HALF_VECTOR value (bug 10987)Brian
2007-05-16Initial implementation of MESA_texture_arrayIan Romanick
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
2007-05-14comment about fixing uniform structsBrian
2007-05-11user-declared uniform structs not supported yet (see bug 10908)Brian
2007-05-11don't ignore return value of _slang_codegen_global_variable()Brian
2007-05-10regeneratedBrian
2007-05-10Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function.Brian
exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907.
2007-05-09Check that texture units/samplers specified with glUniform1i() are legal.Brian
2007-05-02Resuscitate some of the DDX,DDY code.Brian
Only works for program input registers at this time. Good enough for the common case of texcoords, though.
2007-05-02fix some DDX,DDY mix-upsBrian
2007-05-01regeneratedBrian
2007-05-01implement acos(), asin(), atan()Brian