Age | Commit message (Collapse) | Author |
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Need to add the 'offset' parameter when indexing the parameter array.
Before, if we were setting arrays of samplers, we were actually only
setting the 0th sampler's value.
Because of how progs/glsl/samplers.c is constructed, this wasn't showing
up as a failure in the samplers_array output.
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Shader validation should fail if there are two samplers of different types
which reference the same texture unit. For example, if a cubemap sampler
and a 2D sampler both reference texture unit 0, that's invalid.
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If a fragment program only parameter was queried of a vertex program
(e.g., GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) no error would be set and
a random value would be returned. This caused 'glxinfo -l' to show
the same values for GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB as for
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB. This is confusing and incorrect.
(cherry picked from master, commit 4bccd693a72a0b42dffc849034263a68e779ca91)
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If a fragment program only parameter was queried of a vertex program
(e.g., GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB) no error would be set and
a random value would be returned. This caused 'glxinfo -l' to show
the same values for GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB,
GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB as for
GL_MAX_PROGRAM_ENV_PARAMETERS_ARB. This is confusing and incorrect.
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The commit "ARP prog parser: Implement the spec, not what makes sense"
broke the parsing of scalar constants. This commit reverts that part
of that commit. Now vp_swizzle.c passes.
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Conflicts:
src/mesa/shader/arbprogparse.c
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We want the post-link program at this points.
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This branch introduces new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment
program inputs for GLSL gl_FrontFacing and gl_PointCoord. Before, these
attributes were packed with the FOG attribute. That made things
complicated elsewhere.
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If a vertex shader uses gl_Vertex, gl_Normal, etc, we need to include them
when the user queries the list of active attributes. Before this we were
just including the user-defined attributes.
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This is a more logical place for this code.
Also add some functions for querying vertex shader input names, types, etc.
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The KIL instruction doesn't have a destination register, so
dereferencing dst in asm_instruction_ctor would cause a segfault.
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Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878
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Some debug code from the older stand-alone version of the assembler
was hanging around and needed to go.
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The swizzle used to generate the "original" value from the value
stored in the parameter array happens before the swizzle specified in
the instruction. This fixes problems seen in progs/vp/vp-tris with arl-*.txt.
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Previously, the FOGC attribute contained the fragment fog coord, front/back-
face flag and the gl_PointCoord.xy values. Now each of those things are
separate fragment program attributes. This simplifies quite a few things in
Mesa and gallium.
Need to test i965 driver and fix up point coord handling in the gallium/draw
module...
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This isn't really tested yet as no drivers actually support this extension.
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Passes the piglit asmparsertest shadow-0[123].txt tests and
progs/demos/shadowtex.
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Require that GL_{ARB,EXT,NV}_texture_rectangle be supported before
allowing use of RECT texture target.
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So totally awesome that _mesa_calloc has a different parameter
signature than calloc. Why do these libc wrappers still exist?!?
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