summaryrefslogtreecommitdiff
path: root/src/mesa/shader
AgeCommit message (Collapse)Author
2008-12-12mesa: remove old size=4 limitBrian Paul
2008-12-12mesa: code clean-up in glsl compilerBrian Paul
2008-12-12mesa: remove unneeded swizzle init code in glsl compilerBrian Paul
2008-12-12mesa: disable glsl debug outputBrian Paul
2008-12-12mesa: remove unused varpool code in glsl compilerBrian Paul
2008-12-12mesa: basic array constructors work nowBrian Paul
For example: float[3] xxx = float[3](1.1, 2.2, 3.3); Optimizations for const-qualified arrays next.
2008-12-12mesa: copy array_len in slang_fully_specified_type_copy()Brian Paul
2008-12-12mesa: remove incorrect array_len assignmentBrian Paul
2008-12-12mesa: array size fix in _slang_typeof_operation()Brian Paul
2008-12-12mesa: fix some more GLSL 1.20 array things.Brian Paul
Function that return arrays should work now.
2008-12-12mesa: more glsl function renamingBrian Paul
2008-12-12mesa: use _slang_alloc()Brian Paul
2008-12-12mesa: glsl compiler function renamingBrian Paul
2008-12-12mesa: more glsl type/function movementBrian Paul
2008-12-12mesa: move some glsl compiler functions to different files to be more consistantBrian Paul
2008-12-12mesa: move _slang_locate_function() to different fileBrian Paul
2008-12-12mesa: remove unused fixup table code in glsl compilerBrian Paul
2008-12-12mesa: checkpoint: GLSL 1.20 array constructorsBrian Paul
2008-12-11mesa: consolidate variable declaration initializer code for globals tooBrian Paul
2008-12-11mesa: move variable initializer IR generation into _slang_gen_var_decl()Brian Paul
More code consolidation coming...
2008-12-11mesa: simplify some glsl variable declaration codeBrian Paul
2008-12-11mesa: glsl clean-upsBrian Paul
2008-12-11mesa: checkpoint commit of GLSL 1.20 array syntax.Brian Paul
This allows things like float[3] x = float[3](1., 2., 3.); Parsing and AST construction now. Codegen not working yet.
2008-12-09mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul
exceeded
2008-11-28mesa: fix default switch case in append_token(), see bug 18734Brian Paul
2008-11-27mesa: remove an assertion (see bug 18734)Brian Paul
2008-11-26mesa: add missing type check for function callsBrian Paul
2008-11-26mesa: add missing size check for assignment optimizationBrian Paul
2008-11-26mesa: remove debug codeBrian Paul
2008-11-26mesa: add some missing switch cases for generating state var stringsBrian Paul
2008-11-24mesa: added support for GLSL 1.20 array.length() methodBrian Paul
This is the only method supported in GLSL 1.20 so we take a few short-cuts.
2008-11-24mesa: support for GLSL 1.20 array typesBrian Paul
This allows syntax like "float[8] foo, bar;"
2008-11-24mesa: add gl_program::Input/OutputFlags[] arrayBrian Paul
These arrays will indicate per-input or per-output options for vertex/fragment programs such as centroid-sampling and invariance.
2008-11-24mesa: copy centroid/invariance/precision info in parse_init_declarator()Brian Paul
2008-11-24mesa: check that varying variable qualifiers agreeBrian Paul
2008-11-24mesa: copy precision/variant/centroid info in slang_fully_specified_type_copy()Brian Paul
2008-11-24mesa: set flags for varying varsBrian Paul
2008-11-24mesa: rename program parameter flags to match other Mesa conventionsBrian Paul
2008-11-24mesa: copy Flags in _mesa_clone_parameter_list()Brian Paul
2008-11-24mesa: dump/debug varying vars listBrian Paul
2008-11-24mesa: added PROG_PARAM_ bits for invariant, flat/linear interpolationBrian Paul
Plus, update the print/debug code.
2008-11-24mesa: add Flags field to gl_program_parameterBrian Paul
Only one flag defined so far: PROG_PARAM_CENTROID_BIT
2008-11-21mesa: issue error, don't crash, when calling a prototyped, but undefined ↵Brian Paul
function Bug #18659.
2008-11-21mesa: better variable name: s/aux/store/Brian Paul
2008-11-19mesa: minor comment reformatttingBrian Paul
2008-11-19mesa: glsl compiler debug codeBrian Paul
RETURN0 macro reports file/line before returning zero.
2008-11-19mesa: rework GLSL array code generationBrian Paul
We now express arrays in terms of indirect addressing. For example: dst = a[i]; becomes: MOV dst, TEMP[1 + TEMP[2].y]; At instruction-emit time indirect addressing is converted into ARL/ ADDR-relative form: ARL ADDR.x, TEMP[2].y; MOV dst, TEMP[1 + ADDR.x]; This fixes a number of array-related issues. Arrays of arrays and complex array/struct nesting works now. There may be some regressions, but more work is coming.
2008-11-19mesa: don't realloc instruction buffer so oftenBrian Paul
2008-11-19mesa: updated commentBrian Paul
2008-11-13mesa: no longer need Writemask field in GLSL IR nodesBrian Paul
The Swizzle and Size fields carry all the info we need now.