Age | Commit message (Collapse) | Author |
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Shadow sampling from texture arrays is still not implemented. Everything
else should be there, though.
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exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e.
See bug 10907.
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Only works for program input registers at this time.
Good enough for the common case of texcoords, though.
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substitution.
We had been taking a short-cut w/ asm inlines by just using parameters in order
rather than doing full formal parameter -> actual argument substitution like
ordinary inlined function calls. This worked in all cases but one: mix() in
which the parameters were used in a different order.
This fixes bug 10821.
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produced by vertex shader.
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Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done.
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Fixes crashes w/ Brad King's depth peeling test.
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The later takes a type parameter so we can match uniforms or attributes/inputs.
Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH
queries. Fixes problem reported by Brad King in VTK.
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