Age | Commit message (Collapse) | Author |
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texture objects.
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shaderobjects.h, shaderobjects_3dlabs.h
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no error detection, slow, may not be 100% correct but a good start
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Basically, this lets you put a "PRINT 'mesage', register;" statement in a
vertex program to aid in debugging.
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empty routines by now
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through the GL API directly, but should instead use the GL_CALL macro.
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- fix bug with c-style comment closing - sequences
like /***/ were not correctly parsed
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- remove redundant check of parsed program target
- remove redundant check of relative addressing range
- use faster grammar interface
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options (up to 256)
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