Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-05-14 | mesa: fix InfoLog memleak, misc sync with master | Brian Paul | |
2008-05-14 | Bug #13492: Only call ProgramStringNotify if program parsing succeeded. | Eric Anholt | |
Wine intentionally tries some out-of-spec programs to test strictness, and calling ProgramStringNotify on the results of a failed program parse resulted in crashes in the 965 driver. | |||
2008-05-14 | fix swizzle error test (bug 11881) | Brian | |
2008-05-14 | fix-up inlined/non-inlined function inconsistencies | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | mesa: rm unneeded file | Brian Paul | |
2008-05-14 | mesa: prefix rm command with - | Brian Paul | |
2008-05-14 | rewrite some of the mat*mat, mat*vec intrinsics | Brian Paul | |
Also, remove obsolete matrix codegen code. cherry-picked from master | |||
2008-05-14 | Updated GLSL uniform/sampler handling from gallium-0.1 branch | Brian Paul | |
Previously, the shader linker combined the uniforms used by the vertex and fragment shaders into a combined set of uniforms. This made the implementation of glUniform*() simple, but was rather inefficient otherwise. Now each shader gets its own set of uniforms (no more modelview matrix showing up in the fragment shader uniforms, for example). cherry-picked by hand from gallium-0.1 branch | |||
2008-05-14 | mesa: regenerate slang built-in data (asin(vec4) fix) | Brian Paul | |
2008-05-14 | mesa: fix missing w assignment in asin(vec4) | Brian Paul | |
2008-05-14 | mesa: use CALLOC_STRUCT() | Brian Paul | |
2008-05-14 | mesa: updated comment | Brian Paul | |
2008-05-14 | mesa: minor bug fixes from master | Brian Paul | |
2008-05-14 | mesa: dead code removal | Brian Paul | |
2008-05-14 | mesa: minor bug fixes, null ptr checks, dead code removal | Brian Paul | |
2008-05-14 | mesa: fix errors in LightModelProduct state, other misc error cases | Brian Paul | |
2008-05-14 | mesa: glUniform(location==-1) is not an error | Brian Paul | |
2008-05-14 | mesa: new functions for managing list/index of uniforms | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2008-05-14 | clean-up swizzle fields in fog code, fix NegateBase | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2008-05-14 | sync up with gallium-0.1 changes | Brian Paul | |
New _mesa_num_inst_dst_regs(), _mesa_is_tex_instruction() functions | |||
2008-05-14 | added _mesa_combine_parameter_lists() | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2008-05-14 | mesa: added _mesa_insert_instructions() | Brian Paul | |
Also, use new _mesa_free_instructions() in a few places. cherry-picked from gallium-0.1 | |||
2008-05-14 | mesa: added _mesa_free_instructions() | Brian Paul | |
cherry-picked from gallium-0.1 | |||
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
cherry-picked from master | |||
2008-05-14 | fix some additional program refcounting bugs | Brian Paul | |
2008-05-08 | disable debug printfs | Brian Paul | |
2008-05-07 | fix refcounting bugs in tnl/tex program caches | Brian Paul | |
2008-05-07 | Never fail `make clean' | Dan Nicholson | |
Mostly some pedantic changes such that `make clean' always ignores errors. Also changed the top clean target to do the `touch configs/current' dance instead of realclean. | |||
2008-05-06 | implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. | |||
2008-05-06 | gallium: implement full reference counting for vertex/fragment programs | Brian | |
Use _mesa_reference_vert/fragprog() wherever we assign program pointers. Fixes a memory corruption bug found with glean/api2 test. Another memory bug involving shaders yet to be fixed... | |||
2008-04-23 | gallium: fix potential divide by zero in fog computation | Brian Paul | |
It's legal for Fog.Start == Fog.End and conformance testing does so. | |||
2008-04-23 | glcore: drop outdated sources files intented for xorg | George Sapountzis | |
2008-04-22 | revert part of the previous cleanup - it only applies | Alan Hourihane | |
to the 7.0 branch | |||
2008-04-22 | Fix error string | Alan Hourihane | |
2008-04-22 | correct the return value | Alan Hourihane | |
2008-04-22 | small cleanups | Alan Hourihane | |
2008-04-16 | mesa: added internal post color matrix scale/bias vars | Brian Paul | |
2008-04-14 | fix GL_ARB_texture_rectangle breakage | Brian Paul | |
2008-04-14 | fix GL_ARB_texture_rectangle breakage | Brian Paul | |
2008-04-14 | define #extension GL_ARB_texture_rectangle | David Flynn | |
2008-04-14 | mesa: define #extension GL_ARB_texture_rectangle | David Flynn | |
2008-04-11 | fix failed assertion (parameter can be a PROGRAM_CONSTANT) | Brian Paul | |
2008-04-07 | mesa: call _mesa_remove_varying_reads() after compiling vertex shaders | Brian | |
2008-04-07 | mesa: new _mesa_remove_varying_reads() function | Brian | |
We'll apply this function to GLSL vertex programs. In GLSL it's legal to read and write varying (output) vars in a vertex shader. But reading from an output register isn't supported by all hardware. This routine examines the vertex program for that condition and rewrites it to use temporary registers where needed. | |||
2008-04-07 | mesa: added _mesa_insert_instructions() | Brian | |
Also, use new _mesa_free_instructions() in a few places. | |||
2008-04-07 | mesa: added _mesa_free_instructions() | Brian | |
2008-04-04 | mesa: no longer combine vertex/fragment shader parameters/uniforms | Brian | |
GLSL Vertex and fragment shaders now have independent parameter buffers. A new gl_uniform_list is used to keep track of program uniforms and where each uniform is located in each shader's parameter buffer. This makes better use of the space in each buffer and simplifies shader linking. | |||
2008-04-04 | mesa: new functions for managing list/index of uniforms | Brian | |
2008-04-04 | gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shaders | Brian Paul | |
Also, make sure that field is copied/updated in the program clone and combine functions. Without this we weren't getting SAMP declarations in the TGSI shaders. | |||
2008-04-03 | rewrite some of the mat*mat, mat*vec intrinsics | Brian | |
Also, remove obsolete matrix codegen code. |