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path: root/src/mesa/shader
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2009-06-26glsl: added slang_operation_free_children()Brian Paul
2009-06-26glsl: added slang_oper_num_children() helperBrian Paul
2009-06-26glsl: check-point: declare _returnFlagBrian Paul
2009-06-26glsl: added slang_operation_insert_child()Brian Paul
2009-06-26glsl: use slang_generate_declaration() to consolidate some codeBrian Paul
2009-06-26glsl: remove obsolete commentBrian Paul
2009-06-26glsl: implement _slang_gen_while_without_continue()Brian Paul
2009-06-26glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul
Need to execute the for loop's increment code before we continue. Add a slang_assemble_ctx::CurLoopOper field to keep track of the containing loop and avoid the "cont if true" path in this situation. Plus, assorted clean-ups.
2009-06-26glsl: added slang_oper_child_const()Brian Paul
2009-06-26glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul
The previous test failed for nested loops.
2009-06-26glsl: use new _slang_loop_contains_continue() helper functionBrian Paul
2009-06-26glsl: implement continue->break translation for do-while loopsBrian Paul
2009-06-26glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul
2009-06-26glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul
2009-06-26glsl: remove debug code, misc clean-upBrian Paul
2009-06-26glsl: implement continue->break transformation for for-loopsBrian Paul
2009-06-26glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul
2009-06-26glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul
2009-06-26glsl: don't unroll loops containing continue/breakBrian Paul
Just search the AST in _slang_can_unroll_for_loop().
2009-06-26Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul
We should just check if the loop contains a continue/break in the _slang_can_unroll_for_loop() test function... This reverts commit 989856bde47d699d7e18798df4013fbf962e1d4b. Conflicts: src/mesa/shader/slang/slang_codegen.h
2009-06-26glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul
This is the start of a glsl-continue-return feature branch to support a GLSL code generator option for 'continue' and 'return' statements. Some targets don't support CONT or RET statements so we'll need to try to generate code that does not use them...
2009-06-22mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). (cherry picked from commit 4a95185c9f30c2de7a03bb1a0653f51b53b1111d)
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
(cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8)
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
(cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e)
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e)
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
2009-06-08mesa: better error message for invalid texture unit indexBrian Paul
2009-05-08mesa: more complete fix for transform_invarient glitchesKeith Whitwell
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
2009-04-29mesa: added _mesa_check_soa_dependencies() functionBrian Paul
This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner.
2009-04-27Avoid a segfault in shader compilationRobert Ellison
If a shader reaches an out-of-memory condition while adding a new function (reallocating the function list), a segfault will occur during cleanup (because the num_functions field is non-zero, but the functions pointer is NULL). This fixes that segfault by zeroing out the num_functions field if reallocation fails.
2009-04-22mesa: Fix buffer overflow when parsing generic vertex attributes.Brian Paul
2009-04-21mesa: new _NEW_PROGRAM_CONSTANTS flagBrian Paul
This state flag will be used to indicate that vertex/fragment program constants have changed. _NEW_PROGRAM will be used to indicate changes to the vertex/fragment shader itself, or misc related state. _NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's tracking GL state has changed. For example, if the projection matrix is in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS to be set. This will let to remove the need for dynamic state atoms in some drivers. For now, we still set _NEW_PROGRAM in all the places we used to. We'll no longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated.
2009-04-21mesa: print internal.current[i] attribBrian Paul
2009-04-21mesa: print parameter list dirty state flag maskBrian Paul
2009-04-18mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program()Brian Paul
Fixes bug seen in progs/tests/vptest1.c
2009-04-17mesa: build a float[4] value in _mesa_add_sampler() to avoid random valuesBrian Paul
2009-04-14mesa: merge the prog_src_register::NegateBase and NegateAbs fieldsBrian Paul
There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step.
2009-04-14mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul
2009-04-14mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OESBrian Paul
2009-04-14mesa: remove NV vertex/fragment program print/debug codeBrian Paul
The code in prog_print.c can be used instead.
2009-04-08mesa: minor datatype changes in optimization codeBrian Paul
2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-03mesa: in mesa_add_named_constant(), avoid adding duplicate constantsBrian Paul
2009-04-03mesa: fix parameter counting in ARB vertex/fragment program parsingBrian Paul
Duplicated unnamed constants were getting counted more than once.
2009-04-03mesa: replace >= with > when testing if we've exceeded max local paramsBrian Paul
Now a program that uses 256 locals works as it should.
2009-04-03mesa: for OPCODE_LIT, use _mesa_pow() instead of exp() and log()Brian Paul
Also, s/pow/_mesa_pow/
2009-04-03mesa: rename some gl_light fields to be clearerBrian Paul
EyeDirection -> SpotDirection _NormDirection -> _NormSpotDirection
2009-04-03mesa: replace assertion with conditional in _mesa_opcode_string()Brian Paul