Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-12-09 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c | |||
2007-10-31 | fix type for Samplers field | Brian | |
2007-10-31 | alloc caches for fixed-func vertex/fragment progs | Brian | |
2007-10-30 | fix InputsRead bug in _mesa_combine_programs() | Brian | |
2007-10-30 | special-case KIL/KIL_NV | Brian | |
2007-10-30 | more additions for COLOR_MATRIX, etc | Brian | |
2007-10-30 | add state vars for color matrix, pixel transfer scale&bias | Brian | |
2007-10-30 | Program cache functions. | Brian | |
Generic version of cache code from texenvprogram.c and t_vp_build.c Not used by those files just yet, will also be used for pixel_transfer programs. | |||
2007-10-30 | check for NULL ptr in _mesa_print_parameter_list() | Brian | |
2007-10-30 | make _mesa_combine_programs() params const | Brian | |
2007-10-30 | Added _mesa_combine_programs() for concatenating two programs. | Brian | |
2007-10-30 | added _mesa_combine_parameter_lists() | Brian | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-26 | turn off debug output | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-24 | add to git | Brian | |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-10-17 | disable the NeedFlush assertion for now | Brian | |
2007-10-17 | Assert that there's no outstanding current state that needs to be flushed ↵ | Brian | |
from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale. | |||
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal | |
Handle TGSI labels correctly. Enhance MESA opcode info queries. | |||
2007-07-26 | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian | |
2007-07-26 | generate error upon writing to varying var in fragment program (bug 11733) | Brian | |
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | |
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak | |
2007-07-12 | fix swizzle-related bug 11534 | Brian | |
2007-07-04 | Be more consistant with paths in #includes. Eventually, eliminate a bunch ↵ | Brian | |
of -I flags. | |||
2007-07-03 | added vec2(vec4) constructor, bug 11404 | Brian | |
2007-07-03 | add code for stpq, rgba writemasks in make_writemask(), bug 11404 | Brian | |
2007-06-07 | Add support for GL_ARB_fragment_program_shadow. | Ian Romanick | |
2007-06-05 | Updates for array texture shadow targets. | Ian Romanick | |
2007-05-22 | make sure optimized fog params get updated | Roland Scheidegger | |
2007-05-18 | fix STATE_HALF_VECTOR value (bug 10987) | Brian | |
2007-05-16 | Initial implementation of MESA_texture_array | Ian Romanick | |
Shadow sampling from texture arrays is still not implemented. Everything else should be there, though. | |||
2007-05-14 | comment about fixing uniform structs | Brian | |
2007-05-11 | user-declared uniform structs not supported yet (see bug 10908) | Brian | |
2007-05-11 | don't ignore return value of _slang_codegen_global_variable() | Brian | |
2007-05-10 | regenerated | Brian | |
2007-05-10 | Implement exp() in terms of __asm float_power. Fix typo in mod(vec4) function. | Brian | |
exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e. See bug 10907. | |||
2007-05-09 | Check that texture units/samplers specified with glUniform1i() are legal. | Brian | |
2007-05-02 | Resuscitate some of the DDX,DDY code. | Brian | |
Only works for program input registers at this time. Good enough for the common case of texcoords, though. | |||
2007-05-02 | fix some DDX,DDY mix-ups | Brian | |
2007-05-01 | regenerated | Brian | |
2007-05-01 | implement acos(), asin(), atan() | Brian | |
2007-05-01 | Rewrite of slang_inline_asm_function() to do full parameter/argument ↵ | Brian | |
substitution. We had been taking a short-cut w/ asm inlines by just using parameters in order rather than doing full formal parameter -> actual argument substitution like ordinary inlined function calls. This worked in all cases but one: mix() in which the parameters were used in a different order. This fixes bug 10821. | |||
2007-04-28 | fix GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB bug (10787) | Brian | |
2007-04-27 | asin(), acos(), atan() just return 0.5 for now to avoid crashing. Fix someday. | Brian | |
2007-04-26 | Added error check that all varying vars needed by the fragment shader are ↵ | Brian | |
produced by vertex shader. | |||
2007-04-24 | assorted fixes for Windows/VC8 | Karl Schultz | |
2007-04-24 | fix double const, move an assertion | Karl Schultze | |
2007-04-21 | Remove all the USE_MEMPOOL debug code. | Brian | |