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path: root/src/mesa/shader
AgeCommit message (Collapse)Author
2008-10-31mesa: do scope replacement for variable initializers tooBrian Paul
2008-10-31mesa: fix copy/paste error in GLSL error msgBrian Paul
2008-10-06mesa: set FRAG_BIT_FOGC bit in InputsUsed if FogOption!=GL_NONEBrian Paul
2008-09-29GLSL: Implement _mesa_get_handleIan Romanick
Implementing _mesa_get_handle in using glGetIntegerv(GL_CURRENT_PROGRAM, ...) allows glGetHandleARB to work.
2008-09-29GLSL: AttachShader returns INVALID_OPERATION for repeated attachIan Romanick
The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case.
2008-09-29mesa: asst updates for VMSJouk Jansen
2008-09-26mesa: fix assertion in _mesa_reference_program()Brian Paul
2008-09-25mesa: fix function params to match prototypesSam Hocevar
2008-09-25mesa: prevent the slang code generator from aborting when faced with a ↵Sam Hocevar
sampler variable redeclaration.
2008-09-23mesa: glsl: fix glGetUniform for matrix queriesBrian Paul
(cherry picked from commit 7a6eba54d064cadf15f93df2c1748cf5e474ef03)
2008-09-23mesa: glsl: fix a number of glUniform issuesBrian Paul
Additional error checking. Allow setting elements of uniform arrays. This involves encoding both a uniform location and a parameter offset in the value returned by glGetUniformLocation(). Limit glUniform[if]v()'s count to the size of the uniform array. When setting bool-valued uniforms, convert all float/int values to 0 or 1.
2008-09-23mesa: glsl: fix error check in get_uniformfv()Brian Paul
(cherry picked from commit 18cd9c229a1fc8da8b7669b8d1d100f6bbeca183)
2008-09-23mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-09-23mesa: update program->NumAddressRegs field in _slang_update_inputs_outputs()Brian Paul
2008-09-23mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵Brian Paul
point coord (cherry picked from commit d7a7b0a10dd355fbeb7a404091a42d4ab558c820)
2008-09-21mesa: set point stateBrian Paul
(cherry picked from commit af3d9dba562813ffed71691bffd7faf6665c4487)
2008-09-21mesa: fix issues causing warnings on WindowsBrian Paul
2008-09-21mesa: Use appropriate unsigned/signed, float/integer types.José Fonseca
2008-09-21mesa: remove unneeded #includeBrian Paul
(cherry picked from commit 6363960db55769db73021081b60f1028723d9f58)
2008-09-21mesa: move fixed function vertex program builder from tnl to core mesaKeith Whitwell
Also unify caching of fragment and vertex programs in shader/prog_cache.c` Brought across from gallium-0.2
2008-09-18mesa: prefix a bunch of #include lines with "main/".Brian Paul
This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
2008-09-17mesa: fix bug in previous changes to _slang_resolve_attributes()Brian Paul
2008-09-16mesa: rework GLSL vertex attribute bindingBrian Paul
Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
2008-08-25mesa: glsl: regenerated fileBrian Paul
2008-08-25mesa: glsl: grab latest fixes from gallium-0.1 branchBrian Paul
Includes: 1. Fixes failed asserting about bad swizzles in src reg emit. 2. Tracks uniform var usage. 3. Emit exp() in terms of EXP2 instruction.
2008-08-16mesa: turn off 'x' bit misset on a few .h and .syn filesBrian Paul
2008-08-16mesa: import latest GLSL code from gallium-0.1 branchBrian Paul
2008-08-11mesa: glsl: add missing sampler types in sizeof_glsl_type(), bug 17079Brian Paul
2008-08-06disable debug code accidentally enabled by prev commitBrian Paul
2008-08-06mesa: glsl: count number of temp regs usedHaihao Xiang
2008-07-29mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-29mesa: regenerated filesBrian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: cast to fix warningBrian Paul
2008-07-29mesa: fix bug/failure in recursive function inliningBrian Paul
Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible...
2008-07-29mesa: glsl: silence warning (s/int/GLuint)Brian Paul
2008-07-29mesa: remove stray debug codeBrian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors
2008-07-29mesa: glsl: re-order some constructorsBrian Paul
2008-07-29mesa: glsl: remove unneeded operatorsBrian Paul
2008-07-29mesa: glsl: added null ptr checkBrian Paul
2008-07-29mesa: fix issues causing warnings on WindowsBrian Paul
2008-07-29mesa: glsl: additional error detectionBrian Paul
Plus begin some fixes for vec/matrix constructors.
2008-07-29mesa: gls: fix broken else clause of conditional break/continueBrian Paul
In the following case: for () { if (cond) break; // or continue; else something; } The "something" block didn't get emitted.
2008-07-29mesa: glsl: only try to link shaders defining main()Brian Paul
2008-07-29mesa: Silence compiler warning on windows.Michal Krol
2008-07-29mesa: glsl: fix/simplify array element handlingBrian Paul
Also fix bug in comparing large structs/arrays.
2008-07-29mesa: glsl: mark constructor params as constBrian Paul
2008-07-29mesa: glsl: rework swizzle storage handlingBrian Paul
Build on the heirarchal approach implemented for arrays/structs.