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|  | Shadow sampling from texture arrays is still not implemented.  Everything
else should be there, though. | 
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|  | exp() was using __asm float_exp (OPCODE_EXP) but that computes base two, not e.
See bug 10907. | 
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|  | Only works for program input registers at this time.
Good enough for the common case of texcoords, though. | 
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|  | substitution.
We had been taking a short-cut w/ asm inlines by just using parameters in order
rather than doing full formal parameter -> actual argument substitution like
ordinary inlined function calls.  This worked in all cases but one: mix() in
which the parameters were used in a different order.
This fixes bug 10821. | 
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|  | produced by vertex shader. | 
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|  | Instead of doing intricate malloc/free tracking during compiling, allocate
everything (which would be discarded after compiling) from a pool that can
be freed en masse when done. | 
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|  | Fixes crashes w/ Brad King's depth peeling test. | 
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|  | The later takes a type parameter so we can match uniforms or attributes/inputs.
Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH
queries.  Fixes problem reported by Brad King in VTK. | 
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