Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-17 | mesa: silence warning | Brian Paul | |
2009-06-17 | mesa: added _mesa_postprocess_program() to aid shader debugging | Brian Paul | |
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul | |
(cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8) | |||
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Brian Paul | |
(cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e) | |||
2009-06-10 | glsl: fix warnings, update comments, s/TRUE/GL_TRUE/ | Brian Paul | |
2009-06-10 | glsl: Handle continuation characters in preprocessor. | Michal Krol | |
2009-06-10 | glsl: Fix symbol replacement handling in preprocessor. | Brian Paul | |
(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e) | |||
2009-06-09 | glsl: Expand nested preprocessor macros. | Brian Paul | |
(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd) | |||
2009-06-09 | Merge branch 'mesa_7_5_branch' | Jakob Bornecrantz | |
Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c | |||
2009-06-10 | glsl: Fix symbol replacement handling in preprocessor. | Michal Krol | |
2009-06-09 | glsl: Expand nested preprocessor macros. | Michal Krol | |
2009-06-08 | glsl: Fix preprocessor define argument parsing for dead sections. | Brian Paul | |
(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58) | |||
2009-06-08 | glsl: Fix preprocessor define argument parsing for dead sections. | Michal Krol | |
2009-06-08 | glsl: preprocessor debug code (disabled) | Brian Paul | |
2009-06-08 | mesa: better error message for invalid texture unit index | Brian Paul | |
2009-06-03 | mesa: added NaN checking code (disabled) | Brian Paul | |
2009-06-03 | mesa: check/prevent NaN for EX2/LG2 | Brian Paul | |
2009-05-22 | mesa: added some assertions | Brian Paul | |
2009-05-22 | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBS | Brian Paul | |
Use MAX_VERTEX_GENERIC_ATTRIBS instead. No need for two #defines for the same quantity. | |||
2009-05-22 | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBS | Brian Paul | |
Be clearer that this is the number of generic vertex program/shader attributes, not counting the legacy attributes (pos, normal, color, etc). | |||
2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttrib*NV() | Brian Paul | |
2009-05-21 | mesa: comment for _mesa_GetVertexAttribfvARB() | Brian Paul | |
2009-05-21 | mesa: minor code simplification in _mesa_GetVertexAttribfvARB() | Brian Paul | |
2009-05-11 | mesa: better handling/printing of driver-specific opcodes, register files | Brian Paul | |
Drivers such as i965 define extra instruction opcodes and register files. Improve the program printing code to handle those opcodes/files better. | |||
2009-05-08 | glsl: check number of varying variables against the limit | Brian Paul | |
Link fails if too many varying vars. | |||
2009-05-08 | glsl: set vertex/fragment program Ids to aid with debugging | Brian Paul | |
2009-05-08 | mesa: more shader debug code (disabled) | Brian Paul | |
2009-05-08 | mesa: more complete fix for transform_invarient glitches | Keith Whitwell | |
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations. | |||
2009-05-06 | mesa: be smarter about allocating vert/frag program constants | Brian Paul | |
Try to re-use constants/literals more often to make best use of the constant buffer space. See bug 21354. | |||
2009-05-05 | mesa: more complete fix for transform_invarient glitches | Keith Whitwell | |
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations. | |||
2009-05-04 | mesa: also print program params/constants when dumping shaders to disk | Brian Paul | |
2009-05-04 | mesa: remove some unfinished/devel code | Brian Paul | |
2009-05-01 | Merge branch 'const-buffer-changes' | Brian Paul | |
Conflicts: src/mesa/drivers/dri/i965/brw_curbe.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/i965/brw_wm_glsl.c | |||
2009-04-29 | mesa: added _mesa_check_soa_dependencies() function | Brian Paul | |
This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner. | |||
2009-04-29 | mesa: added _mesa_check_soa_dependencies() function | Brian Paul | |
This function will check an instruction to see if there's data dependencies between the dst and src registers if executed in an SOA manner. | |||
2009-04-27 | Avoid a segfault in shader compilation | Robert Ellison | |
If a shader reaches an out-of-memory condition while adding a new function (reallocating the function list), a segfault will occur during cleanup (because the num_functions field is non-zero, but the functions pointer is NULL). This fixes that segfault by zeroing out the num_functions field if reallocation fails. | |||
2009-04-24 | mesa: refactor code and make _mesa_find_temp_intervals() public | Brian Paul | |
2009-04-24 | mesa: signal _NEW_PROGRAM_CONSTANTS instead of _NEW_PROGRAM | Brian Paul | |
Use _NEW_PROGRAM_CONSTANTS when changing constant/uniform buffer values. Binding a new program/shader sets both _NEW_PROGRAM and _NEW_PROGRAM_CONSTANTS. | |||
2009-04-22 | mesa: Fix buffer overflow when parsing generic vertex attributes. | Brian Paul | |
2009-04-21 | mesa: new _NEW_PROGRAM_CONSTANTS flag | Brian Paul | |
This state flag will be used to indicate that vertex/fragment program constants have changed. _NEW_PROGRAM will be used to indicate changes to the vertex/fragment shader itself, or misc related state. _NEW_PROGRAM_CONSTANTS is also set whenever a program parameter that's tracking GL state has changed. For example, if the projection matrix is in the parameter list, calling glFrustum() will cause _NEW_PROGRAM_CONSTANTS to be set. This will let to remove the need for dynamic state atoms in some drivers. For now, we still set _NEW_PROGRAM in all the places we used to. We'll no longer set _NEW_PROGRAM in glUniform() after drivers/etc have been updated. | |||
2009-04-21 | mesa: print internal.current[i] attrib | Brian Paul | |
2009-04-21 | mesa: print parameter list dirty state flag mask | Brian Paul | |
2009-04-18 | mesa: add switch case for GL_VERTEX_STATE_PROGRAM_NV in _mesa_new_program() | Brian Paul | |
Fixes bug seen in progs/tests/vptest1.c | |||
2009-04-17 | mesa: build a float[4] value in _mesa_add_sampler() to avoid random values | Brian Paul | |
2009-04-14 | mesa: merge the prog_src_register::NegateBase and NegateAbs fields | Brian Paul | |
There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step. | |||
2009-04-14 | mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functions | Brian Paul | |
2009-04-14 | mesa: move #define for GL_PROGRAM_BINARY_LENGTH_OES | Brian Paul | |
2009-04-14 | mesa: remove NV vertex/fragment program print/debug code | Brian Paul | |
The code in prog_print.c can be used instead. | |||
2009-04-08 | mesa: minor datatype changes in optimization code | Brian Paul | |
2009-04-07 | glsl: enable the new linear scan register allocator code | Brian Paul | |
Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed. |