Age | Commit message (Collapse) | Author |
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- add texture sampling support;
- fix assembly codegen bugs;
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Update OpenVMS makefiles
Modified Files:
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms
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ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
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extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
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- add x86 code generator;
- add full support for uniforms in ARB_shader_objects;
- add assembly instruction: global_addr;
- reorganize #includes;
- built-in uniforms accessed by index, rather than by name;
- add some entries to x86sse rtasm;
- add configurations to VC6 projects: 'Release x86' and 'Debug x86';
- #define SLANG_X86 active only on VC6 x86 builds;
- introduce code export table for a shader;
- remove GNU license from the noise library;
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- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos);
- fix bugs and optimize array size handling;
- 2D texture sampling (needs Enable(TEXTURE_2D) to work);
- decrease built-in library assembly size by 30%.
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Update OpenVMS makefiles
Modified Files:
Mesa/src/mesa/shader/slang/descrip.mms
Mesa/src/mesa/swrast/descrip.mms Mesa/src/mesa/tnl/descrip.mms
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- general constructors allowed;
- implement noise functions (from Stefan Gustavson - thanks!)
- cosmetic stuff.
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- nested comments (use #if 0 / #endif instead)
- missing default clause in switch statements
- use of possibly undefined variables
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Remove illegal operators for overloading.
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Minor tweaks with the functions.
Add experimental print functions.
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Add experimental print functions to builtin library.
Some functionality missing:
- automatic arrays;
- general constructors;
- local variable initialization;
- texture sampling and noise;
- semantic error checking;
- function prototypes.
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Temporary vertex_shader execution code.
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Minor fixes and cosmetic changes.
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rewrite the intermediate code executor to address
64-bit platforms and global memory;
store built-in library code in a precompiled form only;
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rename slang_*_gc_bin.h files to slang_*_gc.h ones;
store built-in library code in a precompiled form only;
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possible values: SATURATE_OFF, SATURATE_ZERO_ONE and SATURATE_PLUS_MINUS_ONE.
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program->Id and program->RefCount fields were used and ATI fragment shaders
didn't have too much in common with ARB/NV vertex/fragment programs anyway.
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arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch].
Clean up quite a bit of the arb parsing code.
Rewrite parser extension code to avoid a mess of string operations every
time the parser was used.
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Added make_state_string() to produce a string from a GL state vector.
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Instructions, InputsRead, OutputsWritten, and Parameters.
Also, added debug functions: _mesa_print_instruction(),
_mesa_print_program_parameters() and revamp _mesa_print_program().
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instructions to the various internal tables. It does not add support for
them to the parser nor does it add support for them to the program
interpreter.
It also corrects some errors in the comments in program_instruction.h.
This patch breaks the instruction union in t_vb_arbprogram.h. The opcode
field in that union was only 6 bits. When there were only 59+3 instructions
that worked fine. However, this patch increases the base instruction count
to 69. This requires 7 bits. The problem is that increasing the opcode
width to 7 bits increases the size of instruction::rsw to 33 bits. I've
increased the size of the union to 64-bit, but this is just a temporary hack
(and probably breaks the build on some systems).
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