Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-03-27 | consolidate some parsing functions that were pretty much identical for ↵ | Brian | |
vertex/fragment programs cherry-picked from master | |||
2008-03-27 | mesa: misc sync-up with master | Brian | |
2008-03-27 | raise GL_INVALID_OPERATION if glProgramString compilation fails | Brian | |
cherry-picked from master | |||
2008-03-27 | Fix the compile of disabled DEBUG_PARSING code. | Brian | |
cherry-picked from master | |||
2008-03-27 | make sure state token values are fully initialized | Brian | |
cherry-picked from master | |||
2008-03-27 | added program_error2() function for better error reporting | Brian | |
cherry-picked from master | |||
2008-03-27 | Fix state.texgen parsing error (bug 12313). | Brian | |
Replace *(*inst++) with *(*inst)++ in a few places. Cherry-picked from master. | |||
2008-03-25 | mesa: fix some issues in _mesa_combine_programs() | Brian Paul | |
Use a temporay register to connect outputs of first program to inputs of second program. Also, fix bug in replace_registers(): didn't search/replace DstReg. | |||
2008-03-25 | mesa: append fog instructions after parsing if a fog option is set | Brian Paul | |
Drivers don't have to worry about it then. | |||
2008-03-25 | mesa: when negating scalar src args, use NEGATE_XYZW, not NEGATE_X | Brian Paul | |
This makes things easier on the back-end when generating GPU code. | |||
2008-03-22 | use ctx->Driver.DeleteProgram() in a few more places | Brian | |
2008-03-17 | only set InputsRead bit if input is really used | Markus Amsler | |
2008-03-14 | mesa: init tmpNode to zeros | Brian Paul | |
2008-03-14 | mesa: fix emit_clamp() so that we don't use an output register as temporary | Brian Paul | |
IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs). | |||
2008-03-13 | mesa: fix (harmless?) assignment in assert | Keith Whitwell | |
2008-03-12 | mesa: set SamplersUsed bitmask when parsing ARB fragment programs | Brian | |
2008-02-27 | mesa: set input read only on success | Jerome Glisse | |
2008-02-25 | Remove files of unsupported build systems. | José Fonseca | |
2008-01-18 | s/varible/variable/ | Brian | |
2008-01-18 | set param type to PROGRAM_CONSTANT when parsing immediates | Brian | |
2008-01-16 | use NEGATE_X/Y/Z/W tokens | Brian | |
2008-01-16 | clean-up swizzle fields in fog code, fix NegateBase | Brian | |
2008-01-16 | copy UsesKill state in _mesa_combine_programs() | Brian | |
2008-01-01 | free program caches | Brian | |
2008-01-01 | fix a memleak | Brian | |
2007-12-07 | Move _mesa_init_glsl_driver_functions() into shader_api.c | Brian | |
This allows making a bunch of functions static, and removes a state tracker dependency on driverfuncs.c | |||
2007-10-31 | fix type for Samplers field | Brian | |
2007-10-31 | alloc caches for fixed-func vertex/fragment progs | Brian | |
2007-10-30 | fix InputsRead bug in _mesa_combine_programs() | Brian | |
2007-10-30 | special-case KIL/KIL_NV | Brian | |
2007-10-30 | more additions for COLOR_MATRIX, etc | Brian | |
2007-10-30 | add state vars for color matrix, pixel transfer scale&bias | Brian | |
2007-10-30 | Program cache functions. | Brian | |
Generic version of cache code from texenvprogram.c and t_vp_build.c Not used by those files just yet, will also be used for pixel_transfer programs. | |||
2007-10-30 | check for NULL ptr in _mesa_print_parameter_list() | Brian | |
2007-10-30 | make _mesa_combine_programs() params const | Brian | |
2007-10-30 | Added _mesa_combine_programs() for concatenating two programs. | Brian | |
2007-10-30 | added _mesa_combine_parameter_lists() | Brian | |
2007-10-29 | Rename 'mms-config.' to 'mms.config'. | Michal Krol | |
It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. | |||
2007-10-26 | turn off debug output | Brian | |
2007-10-26 | Re-implement GLSL texture sampler variables. | Brian | |
GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime. | |||
2007-10-24 | add to git | Brian | |
2007-10-24 | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | |
Contains the normalized fragment position within a point sprite. | |||
2007-10-17 | disable the NeedFlush assertion for now | Brian | |
2007-10-17 | Assert that there's no outstanding current state that needs to be flushed ↵ | Brian | |
from the vbo in _mesa_load_state_parameters(). Several of the state parameters use current state (such as materials). Need to make sure those values are not stale. | |||
2007-08-07 | Naive implementation of IF/ELSE/ENDIF. | michal | |
Handle TGSI labels correctly. Enhance MESA opcode info queries. | |||
2007-07-26 | Fix function call bug 11731. Also, fix up IR_CALL/IR_FUNC confusion. | Brian | |
2007-07-26 | generate error upon writing to varying var in fragment program (bug 11733) | Brian | |
2007-07-24 | call ctx->Driver.NewProgram() instead of _mesa_new_program() | Brian | |
2007-07-13 | fix shader/info string length queries (bug 11588) | Jan Dvorak | |
2007-07-12 | fix swizzle-related bug 11534 | Brian | |