Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-08-20 | Remove remnants of the old glsl compiler. | Eric Anholt | |
2010-08-15 | glsl: Include missing header in slang_link.c. | Vinson Lee | |
Include slang_compile.h for _slang_compile function. | |||
2010-08-12 | glsl: print to stderr like other program printing code | Brian Paul | |
2010-07-30 | mesa: added gl_program::IndirectRegisterFiles field | Brian Paul | |
Now drivers, etc. can know which register files are accessed with indirect addressing. Before we just checked gl_program::NumAddressRegs but didn't know if that was the constant buffer, temp regs, or what. The only user of this new field so far will be the gallium state tracker. | |||
2010-07-21 | Add missing initialization of inOutFlags pointer. | Carl Worth | |
This quiets a compiler warning, (and ensures a segmentation fault rather than memory corruption if this variable is written through before being initialized elsewhere). | |||
2010-07-13 | mesa: add comments and change Index2D to just Index2 | Zack Rusin | |
2010-07-10 | mesa: get the translation from mesa 2d regs to tgsi working | Zack Rusin | |
first working version of arb_geometry_shader4 | |||
2010-07-08 | slang: add some comments related to geometry shaders | Zack Rusin | |
2010-07-08 | gs: inject const int gl_VerticesIn at link time | Zack Rusin | |
2010-07-02 | mesa: add geometry shader fields to gl_shader_program | Brian Paul | |
These 3 fields are per shader-program. Copy them into the geometry program at link time for convenient access later. Also, add some missing glGetProgramiv() queries. | |||
2010-06-28 | mesa: initial support for ARB_geometry_shader4 | Zack Rusin | |
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left. | |||
2010-06-10 | mesa: rename src/mesa/shader/ to src/mesa/program/ | Brian Paul | |
2010-06-10 | mesa: move shader/slang/* sources to main/slang/* | Brian Paul | |
Reduce the source tree depth a bit. |