Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-14 | Small optimization for line drawing. | Keith Whitwell | |
And some comments on point sprites. | |||
2007-06-14 | Remove some dead code. | Keith Whitwell | |
2007-06-12 | simple line drawing code | Brian | |
2007-05-30 | sketch out texture sampler state | Brian | |
2007-05-30 | comments, clean-up, alphabetize members | Brian | |
2007-05-30 | added depth(Z) state support | Brian | |
2007-05-30 | depth(Z) state | Brian | |
2007-05-28 | implement point rendering | Brian | |
2007-05-25 | INLINE goes before the function's return type | Brian | |
2007-05-25 | Add some comments to explain things, code clarifications. | Brian | |
Also, add quad.facing field for front/back facing. See comments for details. | |||
2007-05-24 | use GLubyte for stencil ref/mask/clear | Brian | |
2007-05-24 | Stencil state. | Brian | |
2007-05-24 | Implement blend state | Brian | |
2007-05-24 | #ifndef SP_DEFINES_H protection, copyright | Brian | |
2007-05-24 | scissor depends on glScissor() and framebuffer size | Brian | |
2007-05-24 | add scissor state | Brian | |
2007-05-24 | scissor state | Brian | |
2007-05-24 | define, use SP_MAX_CLIP_PLANES | Brian | |
2007-05-24 | First version of the softpipe rasterizer. | Keith Whitwell | |
This will flesh out to hopefully acheive 3 things: - New software rasterizer for mesa - New driver model for mesa & dri with much smaller drivers - The basis for the cell driver. It's got a long way to go yet, but will at least run trivial/tri.c. |