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path: root/src/mesa/sources.mak
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2010-09-29ra: First cut at a graph-coloring register allocator for mesa.Eric Anholt
Notably missing is choice of registers to spill.
2010-09-28mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt
2010-09-27Remove GL_EXT_cull_vertexIan Romanick
This is only used in the i915 driver where it provides little benefit for very few applications that use it with fixed function TNL.
2010-09-12mesa: Fix depend.es[12] generation when LLVM is enabled.Chia-I Wu
"llvm-config --cflags" outputs -f options, which conflict makedepend. Clean up compiler flags and append LLVM_CFLAGS to the new xxx_CFLAGS instead of xxx_CPPFLAGS, where xxx may be MESA, ES1, or ES2.
2010-08-20Delete more vestiges of the old shader compiler.Kenneth Graunke
2010-07-26Merge remote branch 'origin/master' into glsl2Eric Anholt
This pulls in multiple i965 driver fixes which will help ensure better testing coverage during development, and also gets past the conflicts of the src/mesa/shader -> src/mesa/program move. Conflicts: src/mesa/Makefile src/mesa/main/shaderapi.c src/mesa/main/shaderobj.h
2010-07-19mesa: remove restart.c from buildBrian Paul
2010-07-01mesa: entrypoints for GL 3.1 primitive restartBrian Paul
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-10mesa: move shader/slang/* sources to main/slang/*Brian Paul
Reduce the source tree depth a bit.
2010-06-10mesa: move nvprogram.[ch] to main/Brian Paul
2010-06-10mesa: move arbprogram.[ch] to main/Brian Paul
2010-06-10mesa: move atifragshader.[ch] to main/Brian Paul
2010-06-10mesa: move uniforms.c to main/Brian Paul
2010-06-10mesa: refactor shader api / object codeBrian Paul
Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
2010-05-26mesa: move GLSL uniform functions into new source fileBrian Paul
2010-05-21gallium: Fix invalidate framebuffer with old libGL librariesJakob Bornecrantz
2010-05-21Merge branch 'gallium-msaa'Roland Scheidegger
Conflicts: src/mesa/state_tracker/st_gen_mipmap.c src/mesa/state_tracker/st_texture.c
2010-05-17mesa/st: adapt to interface changesRoland Scheidegger
adapt to blit changes, and also handle a bit more msaa state in theory (incomplete, doesn't handle resolves in any way for now).
2010-05-02mesa: Only compile ES files when ES1 or ES2 are selectedKristian Høgsberg
This still requieres manual generation of the es1 and es2 glapis and is disabled by default.
2010-05-11mesa: Optimize get.c by using a table-driven approachKristian Høgsberg
2010-05-10mesa: more transform feedback infrastructureBrian Paul
Includes GL_ARB_transform_feedback2 which encapsulates transform feedback state in objects.
2010-05-07glapi: Move to src/mapi/.Chia-I Wu
Move glapi to src/mapi/{glapi,es1api,es2api}.
2010-05-07glapi: Move assembly dispatchers back into glapi/.Chia-I Wu
2010-05-04mesa: remove unused renderbuffer adaptor codeBrian Paul
2010-05-05mesa: Fix build of ES overlay.Chia-I Wu
ES overlay is built with FEATURE_ES1 or FEATURE_ES2, and is built without FEATURE_GL. Fix the build by always building OpenGL ES sources, but test for FEATURE_ES1 or FEATURE_ES2. Also, define symbols that are missing because FEATURE_GL is not defined.
2010-04-28st/mesa: Move st_cb_drawtex.c to the mesa state trackerKristian Høgsberg
2010-04-28mesa: Move drawtex functionality to main/Kristian Høgsberg
2010-04-28mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg
2010-04-28mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg
2010-04-27mesa: Move get_es*.c to main/Kristian Høgsberg
2010-04-27mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg
This requires renaming a few functions to have unique names so that they can all live within the same driver.
2010-04-13st/mesa: Drop st_public support.Chia-I Wu
There is no user of st_public now.
2010-04-04st/mesa: Implement GL_OES_EGL_image driver hooks.Chia-I Wu
Use st_manager::get_egl_image to look up GLeglImageOES and implement EGLImageTargetTexture2D and EGLImageTargetRenderbufferStorage.
2010-03-30mesa: add transformfeedback.c to buildBrian Paul
2010-03-16Merge remote branch 'origin/gallium-st-api'Chia-I Wu
2010-03-14glapi: exec_malloc for dispatch stubsGeorge Sapountzis
2010-03-12st/mesa: Implement st_api.h.Chia-I Wu
There is currently no user of this new interface. As the inteface can coexist with st_public.h, everthing should work as before. ST_TEXTURE_2D is both defined by st_public.h and st_api.h. Reorder the headers in st/dri to avoid conflicts.
2010-03-09glapi: split out arch-specific code for entrypointsGeorge Sapountzis
2010-02-25glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu
main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
2010-02-16st/dri2: Use event-driven buffer validation.Francisco Jerez
2010-01-22glapi: split the no-op dispatch code into new glapi_nop.c fileBrian Paul
This unclutters the glapi.c file a bit.
2010-01-12st/mesa: Remove st_api.c.Chia-I Wu
st_api.c is supposed to define st_api_OpenGL to advertise OpenGL support. However, the linker discards the symbol because it has no user. It is better to leave this to other state trackers that link to libmesagallium.a. Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2010-01-05mesa: added version.c to buildBrian Paul
2009-12-31st/mesa: implement conditional renderingBrian Paul
2009-12-31mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul
For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
2009-12-12Remove grammar module -- no dependencies left.Michal Krol
2009-12-12Merge branch 'master' into glsl-pp-rework-2Michal Krol
Conflicts: progs/perf/drawoverhead.c progs/perf/teximage.c progs/perf/vbo.c progs/perf/vertexrate.c src/mesa/shader/slang/library/slang_common_builtin_gc.h
2009-12-10mesa: added new libglslpp.a and libglslcl.a to libGL buildBrian Paul