Age | Commit message (Collapse) | Author |
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generic back-end interpreter (interprets directly intermediate code)
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Currently disabled, can enable with MESA_EXPERIMENTAL=t.
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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which is automatically generated to match the current texture environment
state. Introduces a new value ctx->FragmentProgram._Active which is
true when either _Enabled is true or there is such a fragment program
ready to run.
To test out on a driver running the software rasterizer, set
MESA_TEX_PROG=t in the environment. It goes without saying that performance
is lower for the software rasterizer in this mode.
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- remove input/output fields, input tracking removed.
- remove state fields, the validate function now called
on every statechange.
- add an explicit 'create' function.
Add in code to build vertex program to implement current t&l state. Still
disabled, but turn on with a #define in t_vp_build.h.
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FEATURE_shading_language to enable/disable relevant code.
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g++ installations.
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get_gen.py Python script.
Moved GetString(), GetPointer(), GetError() into new getstring.c file.
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no error detection, slow, may not be 100% correct but a good start
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Added shaderobjects.c to sources file.
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(and DrawPixels). The R200, R128, and Unichrome drivers get support
in this commit. Other drivers would be easy enough to add for people
that have the cards.
The DRI (CVS) build will need to be updated to account for the new
source files.
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drivers built on PowerPC systems should now show things like "PowerPC" or
"PowerPC/Altivec" in the GL_RENDERER string.
The VMX moniker is used for Altivec/Velocity Engine/VMX SIMD additions. I
chose this not because I work for IBM but because it's a LOT shorter to
type. :)
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for this which spits out C code for the generated functions.
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Moved all code related to specific texture compression modes into
new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
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and execute fragment programs. Very limited and experimental, but works
well enough to run arbfplight.c.
http://fabrice.bellard.free.fr/tcc/
Compile with 'make linux-tcc', being sure to make clean first.
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Enable with env var: MESA_CODEGEN=t.
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Only available with Xlib driver for now.
Assorted clean-ups related to Draw/ReadBuffer().
Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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- cope with input vectors with size less than that of the emitted
attribute.
- cope with vertices with 'holes' inside and between vertices.
Fix calculation of tnl->render_inputs to work with fp programs.
Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c.
Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
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