Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-01-30 | Helper for rebasing draw requests where min_index != 0. | Keith Whitwell | |
2007-01-25 | remove tnl/t_vtx_x86_gcc.S file from sources as it no longer exists | Roland Scheidegger | |
2007-01-15 | Add vbo_split files | keithw | |
2006-10-30 | better handling of current attributes. Trivial dlist and varray tests work | Keith Whitwell | |
2006-10-16 | s/X86_SOURCES/ASM_SOURCES/ in ALL_SOURCES to try to fix make depend warnings ↵ | Brian Paul | |
(bug 8669) | |||
2006-09-29 | Move mipmap generation functions, texture scaling functions into new | Brian Paul | |
mipmap.c file. | |||
2006-09-06 | remove stray tab | Brian Paul | |
2006-08-24 | Functions for vertex/fragment program transformations, optimizations, etc. | Brian Paul | |
2006-08-21 | move ALL_SOURCES to sources file | Brian Paul | |
2006-08-18 | Fix-ups for linux-fbdev config. No longer build Xlib driver sources. | Brian Paul | |
2006-06-12 | Add support for GL_APPLE_vertex_array_object. Several test programs | Ian Romanick | |
and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required. | |||
2006-05-19 | added rbadaptors.c | Brian Paul | |
2006-03-14 | Add slang_analyse.c and slang_library_texsample.c. | Michal Krol | |
2006-03-01 | added s_blit.c | Brian Paul | |
2006-02-27 | More GLSL code: | Michal Krol | |
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | |||
2006-02-21 | More GLSL code: | Michal Krol | |
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | |||
2006-02-18 | More GLSL code. | Michal Krol | |
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | |||
2006-02-15 | Add swrast/s_arbshader.c. | Michal Krol | |
2006-02-13 | Add tnl/t_vb_arbshader.c. | Michal Krol | |
2006-01-30 | Add shader/slang/slang_compile_*.* files. | Michal Krol | |
2005-12-14 | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | |
done with fragment programs nowadays. | |||
2005-11-19 | Remove the _mesa_parse_arb_vertex/fragment_program() functions into | Brian Paul | |
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used. | |||
2005-11-16 | added depthstencil.c | Brian Paul | |
2005-11-08 | At keithw's request, remove all traces of the "fragment program to C" and | Ian Romanick | |
TCC experiment. | |||
2005-10-18 | Add _mesa_exec_malloc() and _mesa_exec_free() for allocating | Keith Whitwell | |
executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code. | |||
2005-09-16 | alphabetize | Brian Paul | |
2005-09-15 | Split the s_texture.c file into two new files: | Brian Paul | |
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering | |||
2005-09-12 | use ASM_API variable, bug 4415 | Brian Paul | |
2005-09-10 | Clean-up of sources/Makefile, bug 4111 | Brian Paul | |
2005-07-02 | Add support for assembly (static) dispatch functions on x86-64. This | Ian Romanick | |
is basically patch #2939 from X.org bugzilla #3379. This does *not* fix the bug as it does not dynamically generate stubs at run-time. It just gets things one step closer. | |||
2005-06-08 | Add t_vb_arbprogram_sse.c | Keith Whitwell | |
2005-06-07 | Add new runtime assembly files. | Keith Whitwell | |
2005-05-25 | add shader/slang/slang_assemble_assignment.c | Michal Krol | |
2005-05-25 | update grammar_mesa.c path | Michal Krol | |
2005-05-25 | add mesa/shader/grammar to include list | Michal Krol | |
2005-05-19 | intermediate code generator (not finished); | Michal Krol | |
generic back-end interpreter (interprets directly intermediate code) | |||
2005-05-18 | Remove old t_vertex.c codegen infrastructure, tie in new code. | Keith Whitwell | |
Currently disabled, can enable with MESA_EXPERIMENTAL=t. | |||
2005-05-07 | x86-64 transform optimizations (Mikko T.) | Brian Paul | |
2005-05-04 | fix xm_span2.c reference | Brian Paul | |
2005-05-04 | Major check-in of changes for GL_EXT_framebuffer_object extension. | Brian Paul | |
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested. | |||
2005-05-04 | Add a facility to route all rasterization through a fragment program | Keith Whitwell | |
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode. | |||
2005-04-22 | Simplify the pipeline_stage structure | Keith Whitwell | |
- remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h. | |||
2005-04-22 | Move some utility functions to slang_utility.c. | Michal Krol | |
2005-04-15 | add shader/slang/slang_preprocess.c | Michal Krol | |
2005-04-13 | add SLANG_SOURCES | Michal Krol | |
2005-04-07 | Add shaderobjects_3dlabs.c back into build but use #ifdef ↵ | Brian Paul | |
FEATURE_shading_language to enable/disable relevant code. | |||
2005-03-29 | Disable C++ shading language code yet again. Doesn't compile with older | Brian Paul | |
g++ installations. | |||
2005-03-29 | re-enable shading language sources | Brian Paul | |
2005-03-26 | disable 3dlabs shading language code until build is fixed | Brian Paul | |
2005-03-18 | enable all 3dlabs front-end compiler sources | Michal Krol | |