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2006-05-19added rbadaptors.cBrian Paul
2006-03-14Add slang_analyse.c and slang_library_texsample.c.Michal Krol
2006-03-01added s_blit.cBrian Paul
2006-02-27More GLSL code:Michal Krol
- add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
2006-02-21More GLSL code:Michal Krol
- uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
2006-02-18More GLSL code.Michal Krol
- general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
2006-02-15Add swrast/s_arbshader.c.Michal Krol
2006-02-13Add tnl/t_vb_arbshader.c.Michal Krol
2006-01-30Add shader/slang/slang_compile_*.* files.Michal Krol
2005-12-14Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul
done with fragment programs nowadays.
2005-11-19Remove the _mesa_parse_arb_vertex/fragment_program() functions intoBrian Paul
arbprogparse.c and remove arbvertparse.[ch] and arbfragparse.[ch]. Clean up quite a bit of the arb parsing code. Rewrite parser extension code to avoid a mess of string operations every time the parser was used.
2005-11-16added depthstencil.cBrian Paul
2005-11-08At keithw's request, remove all traces of the "fragment program to C" andIan Romanick
TCC experiment.
2005-10-18Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell
executable memory. Based on Thomas Hellstrom's patch. TODO: glapi.c also needs this, but cannot access this code.
2005-09-16alphabetizeBrian Paul
2005-09-15Split the s_texture.c file into two new files:Brian Paul
s_texcombine.c - for texture combining/application s_texfilter.c - for texture sampling/filtering
2005-09-12use ASM_API variable, bug 4415Brian Paul
2005-09-10Clean-up of sources/Makefile, bug 4111Brian Paul
2005-07-02Add support for assembly (static) dispatch functions on x86-64. ThisIan Romanick
is basically patch #2939 from X.org bugzilla #3379. This does *not* fix the bug as it does not dynamically generate stubs at run-time. It just gets things one step closer.
2005-06-08Add t_vb_arbprogram_sse.cKeith Whitwell
2005-06-07Add new runtime assembly files.Keith Whitwell
2005-05-25add shader/slang/slang_assemble_assignment.cMichal Krol
2005-05-25update grammar_mesa.c pathMichal Krol
2005-05-25add mesa/shader/grammar to include listMichal Krol
2005-05-19intermediate code generator (not finished);Michal Krol
generic back-end interpreter (interprets directly intermediate code)
2005-05-18Remove old t_vertex.c codegen infrastructure, tie in new code.Keith Whitwell
Currently disabled, can enable with MESA_EXPERIMENTAL=t.
2005-05-07x86-64 transform optimizations (Mikko T.)Brian Paul
2005-05-04fix xm_span2.c referenceBrian Paul
2005-05-04Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul
Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
2005-05-04Add a facility to route all rasterization through a fragment programKeith Whitwell
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode.
2005-04-22Simplify the pipeline_stage structureKeith Whitwell
- remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
2005-04-22Move some utility functions to slang_utility.c.Michal Krol
2005-04-15add shader/slang/slang_preprocess.cMichal Krol
2005-04-13add SLANG_SOURCESMichal Krol
2005-04-07Add shaderobjects_3dlabs.c back into build but use #ifdef ↵Brian Paul
FEATURE_shading_language to enable/disable relevant code.
2005-03-29Disable C++ shading language code yet again. Doesn't compile with olderBrian Paul
g++ installations.
2005-03-29re-enable shading language sourcesBrian Paul
2005-03-26disable 3dlabs shading language code until build is fixedBrian Paul
2005-03-18enable all 3dlabs front-end compiler sourcesMichal Krol
2005-03-14re-enable slang sourcesMichal Krol
2005-02-05added fbobject.c to sourcesBrian Paul
2005-01-18minor reorg of shader files, disable building for nowBrian Paul
2005-01-18add shader/slang/slang_mesa.cppMichal Krol
2005-01-18add slang preprocessor C sources; add slang include directoriesMichal Krol
2005-01-17add src/mesa/shader/slang to INCLUDE_DIRSMichal Krol
2005-01-16_mesa_GetInteger/Float/Boolean/Doublev() are now generated with the newBrian Paul
get_gen.py Python script. Moved GetString(), GetPointer(), GetError() into new getstring.c file.
2005-01-13add shader/shaderobjects_3dlabs.cMichal Krol
2005-01-07Add t_vb_cull.c (Bernard Blackham)Keith Whitwell
2004-12-19Implement software ATI_fragment_shaderDave Airlie
no error detection, slow, may not be 100% correct but a good start
2004-10-28name parameter to glGetActiveAttribARB() should not be const.Brian Paul
Added shaderobjects.c to sources file.