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2007-10-27Move mesa_to_tgsi.[ch] to state_trackerBrian
2007-10-24Cleanup some code.Zack Rusin
2007-10-24Refactor the tgsi->llvm storage translatorZack Rusin
2007-10-24Implement basic opcode translation and storage translation.Zack Rusin
2007-10-24Implement the conversion and do the initial execution pass.Zack Rusin
2007-10-24Initial stab at LLVM integration.Zack Rusin
2007-10-22plug the wide prims code into the pipelineBrian
2007-10-18added st_debug.cBrian
2007-10-14Added accum function/files.Brian
2007-09-27Make flushing more lazy in the draw module.Keith Whitwell
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵Brian
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
2007-09-18Finishing up rename of the setup state to the rasterizer state.Zack Rusin
2007-09-18move cso cache to the pipe directoryZack Rusin
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
2007-09-18Implementing a better hash, removing state_tracker dependency from the cache.Zack Rusin
Replacing mesa's main hash with one that handles collisions, moving state_tracker related caching to the state tracker to keep cso cache independent of it. Cleanups.
2007-09-18First stab at immutable state objects (create/bind/delete)Zack Rusin
We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
2007-09-17Plug in selection/feedback code.Brian
Not quite finished yet. Selection/feedback are done with a private instance of the 'draw' module in the state tracker. Not quite all the draw context's state is set yet, namely vertex format info. Hold off on that for a bit...
2007-09-10s/xm_softpipe.c/xm_winsys.c/Brian
2007-09-10added st_cb_rasterpos.cBrian
2007-09-06Initial work for post-transformed vertex feedback buffers.Brian
This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes
2007-09-06Move guts of glRasterPos down into T&L module.Brian
2007-08-30Consolidate vertex-related code in new draw_vertex.cBrian
A few functions which were basically duplicated between softpipe and the i915 driver are now re-used: draw_emit_vertex_attr() draw_compute_vertex_size()
2007-08-27Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell
2007-08-25checkpoint in constant tracking reworkKeith Whitwell
2007-08-24Add tgsi_sse2.michal
2007-08-24Fixup include paths after renameKeith Whitwell
2007-08-22Add deco_caps.c.michal
2007-08-20Start to remove the temporary draw_vb() and draw_vertices() code.Brian
new st_draw_vertices() utility used by glClear and glDrawPixels
2007-08-20Move guts of vertex array drawing into the 'draw' module.Brian
2007-08-16Drawing code refactoring.Brian
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
2007-08-11added st_cb_queryobj.cBrian
2007-08-10Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell
2007-08-10Handle glFlush/glFinish through the state tracker.Keith Whitwell
2007-08-10added st_cb_readpixels.cBrian
2007-08-10rename st_cb_teximage.h st_format.hBrian
2007-08-07added st_atom_texture.cBrian
2007-08-07s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian
2007-08-06added xm_softpipe.cBrian
2007-08-06added st_cb_texture.cBrian
2007-08-06Lift intel_mipmap_tree.c to st_mipmap_tree.cBrian
2007-08-06Add pipe buffer managment functions.Keith Whitwell
The state_tracker driver needs these to implement, eg. pixel buffer objects, vertex buffer objects.
2007-08-03added st_cb_fbo.cBrian
2007-08-02hook in teximage bitsBrian
2007-08-02added st_cb_drawpixels.cBrian
2007-08-02Reroute some clear functionality.Keith Whitwell
Still require the intelClear() call to flush batchbuffers. That will be removed later...
2007-08-01Build libsoftpipe.aKeith Whitwell
Each pipe driver will build to a .a library, as these will optionally be included in the various DRI drivers (this will make more sense once there is at least one hardware driver...). Not strictly necessary for softpipe, but want to minimize the differences between it and actual hw implementations.
2007-07-31Redesign pipe_surface in terms of pipe_region.Brian
struct pipe_buffer goes away. Added basic region functions to softpipe to allocate/release malloc'd regions. Surface-related code is fairly coherent now.
2007-07-30Lots of improvements to the surface-related code.Brian
Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used.
2007-07-19Trigger tgsi compilation for fragment programs.Keith Whitwell
Not sure the generated program looks correct though...
2007-07-13Implement AA points and AA coverage application in quad pipeline.Brian