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path: root/src/mesa/state_tracker/st_atom.c
AgeCommit message (Collapse)Author
2007-09-18Combing depth and stencil objects and making them immutable.Zack Rusin
Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable.
2007-08-25add names to tracked state atoms to improve debugkeithw
2007-08-25checkpoint in constant tracking reworkKeith Whitwell
2007-08-18added tnl state atomBrian
2007-08-07plug in texture/sampler state updateBrian
2007-07-19Trigger tgsi compilation for fragment programs.Keith Whitwell
Not sure the generated program looks correct though...
2007-07-11Implement polygon stipple state tracking, application.Brian
2007-06-26consolidate point/line state into pipe_setup_stateBrian
2007-06-20checkpoint: implement z/depth testingBrian
2007-06-20Initial work for glClear(), clear color state.Brian
2007-06-19hook up point stateBrian
2007-06-19Re-org of surface/framebuffer state.Brian
We should be able to render to any depth/format of X window now.
2007-06-19just use regular malloc(), free(), memcpy()Brian
2007-06-15Added st_update_framebuffer struct/object.Brian
2007-06-14Renamed softpipe directories and files to something less confusing.Keith Whitwell
softpipe/state_tracker --> state_tracker/ softpipe/ --> pipe/ softpipe/generic --> pipe/softpipe/ I don't think pipe is a great name, but I disliked all the others too. Luckily it's fairly easy to rename with git, so this can be revisited later.