Age | Commit message (Collapse) | Author |
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
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If the vertex program writes to an output that's not consumed by the
fragment program, map the vp output to an unused slot.
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The CSO returned by pipe->create_vs_state() can't be passed to the
private draw module. That was causing glRasterPos to blow up.
Add a 'draw_shader' field to st_vertex_program for use with the private
draw module.
Change st_context->state.vs type from cso_vertex_shader to st_vertex_program.
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We were doing this for the sake of softpipe and the tgsi intergrepter since
we always need the fragment position and W-coordinate information in order
to compute fragment interpolants.
But that's not appropriate for hardware drivers.
The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector
variable setup by softpipe.
The new pipe_shader_state->input_map[] defines how vert shader outputs map
to frag shader inputs. It may go away though, since one can also examine
the semantic label on frag shader input[0] to figure things out.
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which is being hit all the time. Done by Keith really.
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for each fragment program.
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