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path: root/src/mesa/state_tracker/st_atom_texture.c
AgeCommit message (Expand)Author
2009-03-04gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer
2009-01-02gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul
2008-12-04gallium: check vertex shaders for samplers/texture usage as we do for fragmen...Brian
2008-08-14gallium: use a default texture in update_textures(), update_samplers() when n...Brian Paul
2008-05-07gallium: fix some render to texture bugsBrian Paul
2008-05-02gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.Michel Dänzer
2008-05-02Some changed for non-C99 compilersAlan Hourihane
2008-04-25gallium: use simple color pass-through fragment shader if textures don't existBrian Paul
2008-04-04gallium: adjust the code in update_textures() to look more like update_sample...Brian
2008-03-24gallium: check SamplersUsed to determine if texture needed, as in st_atom_sam...Brian Paul
2008-03-20gallium: catch some out of memory conditions in the texture image code.Brian Paul
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
2008-02-29gallium: change st->state.sampler_texture[] to store pipe_texture pointersBrian Paul
2008-02-29gallium: fix update_textures() bug in pipe_texture binding logicBrian Paul
2008-02-20gallium: new pipe->texture_update() functionBrian
2008-02-20gallium: state tracker didn't always notify drivers of texobj data changesBrian
2008-02-06added commentBrian
2008-02-06clean-upBrian
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
2007-11-01silence the finalize_mipmap_tree msgBrian
2007-08-25add names to tracked state atoms to improve debugkeithw
2007-08-13fix some issues with texture/mipmap_tree state trackingBrian
2007-08-07debug infoBrian
2007-08-07plug in texture/sampler state updateBrian
2007-08-07texture image state handlingBrian