summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker/st_atom_texture.c
AgeCommit message (Collapse)Author
2010-07-20st/mesa: implement depth texture modesMarek Olšák
2010-06-10mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul
2010-06-08st/mesa: attempt to fix TFP by using sampler views (v1)Dave Airlie
Okay I think this is good enough for now, I can't see any other reason for mesa to want to use a sampler view so lets just leave it at all the A->X conversions for now. I've been running gnome-shell under r300g with this for day or so and it seems fine. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-06-05mesa/st: add support for EXT_texture_swizzle.Dave Airlie
This passes on r300g, the only bit I'm not really sure about is the handling of the sampler_view in st_atom_texture.c, I unreference it there if the swizzle value changes and I also have to create a new set of functions to create a new one since the u_sampler.c ones don't handle swizzle so much. adds r300g + softpipe enables, I think other drivers could pass easily enough. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-05-03st/mesa: remove dead codeBrian Paul
2010-05-03st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul
2010-04-30st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul
Previously, when we created a gallium texture for a corresponding Mesa texture we'd only allocate space for mipmap levels >= BaseLevel. This patch undoes that mechanism. This fixes a render-to-texture bug when rendering to level 0 when BaseLevel=1. Also, it makes sense to allocate the whole texture object memory when BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to progressively load/render mipmaps. Eventually, the app almost always fills in the level=0 mipmap image. Finally, the texture image code is bit easier to understand now.
2010-04-18st/mesa: remove st_texture_object::pipe fieldBrian Paul
Just pass the pipe context to st_get_texture_sampler_view() as is done for st_get_renderbuffer_sampler_view().
2010-04-18st/mesa: s/st_get_stobj_sampler_view/st_get_texture_sampler_view/Brian Paul
2010-03-12st/mesa: Associate a sampler view with an st texture object.Michal Krol
Lazily create a sampler view when the texture is being bound for the first time.
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2009-12-01mesa: Update vertex texture code after gallium changes.Michal Krol
2009-03-04gallium: Remove some superfluous instances of #include "p_inlines.h".Michel Dänzer
2009-01-02gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul
2008-12-04gallium: check vertex shaders for samplers/texture usage as we do for ↵Brian
fragment shaders
2008-08-14gallium: use a default texture in update_textures(), update_samplers() when ↵Brian Paul
needed The default texture is used when the current fragment shader has texture sample instructions but the user has not provided/bound a texture.
2008-05-07gallium: fix some render to texture bugsBrian Paul
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
2008-05-02gallium: Reallocate pipe_texture in st_TexImage if the texture object was used.Michel Dänzer
Fixes problems with interleaved glTexImage and rendering calls.
2008-05-02Some changed for non-C99 compilersAlan Hourihane
2008-04-25gallium: use simple color pass-through fragment shader if textures don't existBrian Paul
If we run out of texture memory we may not have the texture needed by the fragment shader. If this happens, plug in a color passthrough shader. So instead of crashing, we just don't see the texture. GL_OUT_OF_MEMORY is raised, of course.
2008-04-04gallium: adjust the code in update_textures() to look more like ↵Brian
update_samplers()
2008-03-24gallium: check SamplersUsed to determine if texture needed, as in ↵Brian Paul
st_atom_sampler.c Otherwise, we were sometimes setting texture state but not the corresponding sampler state.
2008-03-20gallium: catch some out of memory conditions in the texture image code.Brian Paul
st_finalize_texture()'s return code now indicates success/fail instead of presence of texture border (which we discard earlier).
2008-03-19gallium: add face, dirtyLevels params to pipe->texture_update()Brian Paul
This provides better information about which images in texture object have changed. Also, call texture_update() from more places previously missed.
2008-03-05gallium: michel's patch to rework texture/sampler binding interfaceKeith Whitwell
Bind all the samplers/textures at once rather than piecemeal. This is easier for drivers to understand.
2008-02-29gallium: change st->state.sampler_texture[] to store pipe_texture pointersBrian Paul
This is a better fix for the previous check-in. Fixes texadd.c conform test, and probably other bugs.
2008-02-29gallium: fix update_textures() bug in pipe_texture binding logicBrian Paul
The 'st' pointer might not have changed, but st->pt might have. The dirtyData flag will indicate when that's happened, so check it.
2008-02-20gallium: new pipe->texture_update() functionBrian
Called whenever texture data is changed (glTexImage, glTexSubImage, glCopyTexSubImage, etc).
2008-02-20gallium: state tracker didn't always notify drivers of texobj data changesBrian
Calling glTexSubImage() or glTexImage() to replace texture data didn't reliably cause pipe->set_sampler_texture() to get called so drivers didn't always get notified of new texture data. The st_texture_object->pt pointer doesn't always indicate changed data so added a dirtyData field.
2008-02-06added commentBrian
2008-02-06clean-upBrian
2007-12-11gallium: remove set_sampler_units interfaceKeith Whitwell
The effect of this mapping can be acheived by the state tracker and setting up the pipe texture state pointers to incorporate its affects.
2007-12-06Hide texture layout details from the state tracker.Michel Dänzer
pipe->get_tex_surface() has to be used for access to texture image data.
2007-11-01silence the finalize_mipmap_tree msgBrian
2007-08-25add names to tracked state atoms to improve debugkeithw
2007-08-13fix some issues with texture/mipmap_tree state trackingBrian
2007-08-07debug infoBrian
2007-08-07plug in texture/sampler state updateBrian
2007-08-07texture image state handlingBrian