Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-09-21 | use VERT_ATTRIB_MAX for loop limit | Brian | |
2007-09-21 | Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC. | Brian | |
2007-09-21 | rename index var from i to attr, use FRAG_ATTRIB_MAX instead of 16 | Brian | |
2007-09-21 | pass vs output semantics to tgsi_mesa_compile_vp_program() to generate ↵ | Brian | |
output DECs | |||
2007-09-21 | fix in/out typos | Brian | |
2007-09-21 | Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to ↵ | Brian | |
produce DCLs. | |||
2007-09-21 | fix 1/i typos | Brian | |
2007-09-20 | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian | |
Still need to produce decl instructions for vertex shaders... | |||
2007-09-20 | remove lots of dead code related to program input/output mapping | Brian | |
2007-09-20 | Checkpoint: vertex attribute clean-up. | Brian | |
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress... | |||
2007-09-20 | Always update st->state.vs, not just when the program is dirty. | Brian | |
This fixes a regression in the cubemap.c demo which alternates between two different vertex shaders. | |||
2007-09-20 | fix input/output typos | Brian | |
2007-09-20 | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | |
Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). | |||
2007-09-19 | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | |
TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | |||
2007-09-19 | Only generate vertex shader code when necessary. | Michel Dänzer | |
2007-09-19 | Finish up conversions of shaders to immutable objects. | Zack Rusin | |
Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). | |||
2007-09-18 | Checkpoint: rework shader input/output register mapping. | Brian | |
This is a step toward removing TGSI_ATTRIB_ tokens. Basically, when translating Mesa programs to TGSI programs, pass in input and output register re-maps, plus interpolation info. There's some known breakage (cubemap.c) so more to be done... | |||
2007-09-18 | Fix linux-dri-x86 target. | Michel Dänzer | |
2007-09-18 | Convert shader to an immutable state object. | Zack Rusin | |
2007-09-17 | Fix linux-dri-x86 build. | Michel Dänzer | |
2007-08-25 | add names to tracked state atoms to improve debug | keithw | |
2007-08-25 | checkpoint in constant tracking rework | Keith Whitwell | |
2007-08-25 | remove unneeded dirty flag | keithw | |
2007-08-24 | Add support for more surface types in sp_surface.c | Brian | |
replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8 | |||
2007-08-24 | Hook-up SSE2 to VS. | michal | |
2007-08-24 | fix a tracking of changed lighting state | Brian | |
2007-08-24 | Fixup include paths after rename | Keith Whitwell | |
2007-08-23 | track more vertex-related state changes | Brian | |
2007-08-23 | Vertex shader outputs are now tightly packed into the output slots. | Brian | |
Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c) | |||
2007-08-22 | Rework of shader constant buffers. | Brian | |
They're now totally independent of the actual shaders. Also, implemented in terms of pipe_buffer_handles/objects. | |||
2007-08-18 | added tnl state atom | Brian | |
2007-08-17 | added outputs_written field to pipe_shader_state | Brian | |
2007-08-16 | Move VS code from st_atom_fs.c to st_atom_vs.c. | michal | |
2007-07-19 | Trigger tgsi compilation for fragment programs. | Keith Whitwell | |
Not sure the generated program looks correct though... |