Age | Commit message (Collapse) | Author |
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Use the code in cso_context.c rather than st_cache.c.
Basically, binding of state objects now goes through the CSO module.
But Vertex/fragment shaders go through pipe->bind_fs/vs_state() since they're
not cached by the CSO module at this time.
Also, update softpipe driver to handle NULL state objects in various places.
This happens during context destruction. May need to update other drivers...
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
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pipe_get/put_tile_rgba() now use pipe->get/put_tile internally.
Also simplify the <format>_get/put_tile_rgba() helper functions and clean up
some inconsitencies in them.
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It's now the responsibility of surface users to keep track of their mappings.
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Directly use struct pipe_buffer_handle for storage and struct pipe_surface for
(un)mapping.
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The _rgba versions are temporary until the state tracker is updated.
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doesn't handle negative color values)
Also, remove unneeded clamping in the accum ops.
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