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path: root/src/mesa/state_tracker/st_cb_bitmap.c
AgeCommit message (Expand)Author
2008-05-31mesa: Apply MSVC portability fixes from Alan Hourihane.José Fonseca
2008-05-27gallium: Always unreference bitmap cache texture before resetting the cache.Michel Dänzer
2008-05-20Merge branch 'gallium-0.1' into gallium-tex-surfacesBrian Paul
2008-05-20gallium: fix shader mem leakBrian Paul
2008-05-19gallium: remove dead codeBrian Paul
2008-05-19gallium: remove dead codeBrian Paul
2008-05-16gallium: fix glBitmap surface memleak in context tear-downBrian Paul
2008-05-08gallium: remove dead codeBrian Paul
2008-05-08gallium: no-op st_Bitmap() if width or height is zeroBrian Paul
2008-05-02gallium: Add texture usage flags, special-case allocation of display targetsKeith Whitwell
2008-05-01gallium: tex surface checkpointKeith Whitwell
2008-04-30gallium: use the newer PIPE_FORMAT_x_UNORM format namesBrian Paul
2008-04-30gallium: use new buffer wrapper functions in p_inlines.hBrian Paul
2008-04-30gallium: consolidate the bitmap->texel conversion codeBrian Paul
2008-04-30gallium: create a new texture each time we init/flush the bitmap cacheBrian Paul
2008-04-30gallium: simplify texture format selectionBrian Paul
2008-04-29gallium: flush pipe before updating bitmap textureBrian Paul
2008-04-25gallium: remove unneeded st->bitmap_texcoord_biasBrian Paul
2008-04-24gallium: disable the bitmap/texcoord biasBrian Paul
2008-04-24gallium: use cso_destroy_vertex/fragment_shader() functionsBrian Paul
2008-04-22gallium: fix some bitmap frag shader issuesBrian Paul
2008-04-22gallium: How about restoring shaders instead of saving them again...Michel Dänzer
2008-04-21use cso fs/vs handle functionsKeith Whitwell
2008-04-21gallium: Use CSO cache for shaders.Michel Dänzer
2008-04-07gallium: check ctx->DrawBuffer before flushing bitmap cache.Brian Paul
2008-04-04gallium: make sure to set the SamplersUsed field for bitmap/drawpixels shadersBrian Paul
2008-04-03gallium: set rasterizer.gl_rasterization_rules = 1 in a few more placesBrian
2008-03-31gallium: used inverted bitmap texture to simplify the fragment shader.Brian
2008-03-31gallium: use cso_save/restore_sampler_textures() functionsBrian
2008-03-31gallium: set the bypass_vs flag nowBrian
2008-03-31gallium: turn on clipping for bitmapsBrian
2008-03-28gallium: begin some bounding box code for bitmap cacheBrian
2008-03-28gallium: added an (int) cast in setup_bitmap_vertex_data() to fix a signed/un...Brian
2008-03-28gallium: disable a debug hackBrian
2008-03-28gallium: implement a glBitmap cacheBrian
2008-03-27gallium: Update calls to the simple shader functionsBrian
2008-03-26gallium: need to call st_validate_state() in Bitmap()Brian Paul
2008-03-24gallium: free bitmap fragment shaders, misc clean-upBrian Paul
2008-03-24gallium: add missing cso_save_samplers() callBrian Paul
2008-03-21Refactor PBO validate/map code.Brian
2008-03-21gallium: implement PBO operations for glDraw/ReadPixels and glBitmapBrian Paul
2008-03-20gallium: glBitmap code now separated from glDraw/CopyPixels codeBrian